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Adventure Title
SJ-DC-AFA-01 The Cold Gate
SJ-DC-AFA-01 The Cold Gate
Session
Date Played
2023-12-02 11:02:00 UTC
2023-12-02 11:02:00 UTC
Levels Gained
2
2
GP +/-
600
600
Downtime +/-
Location Played
roll20
roll20
DM Name
Jannis D.
Jannis D.
DM DCI Number
000000
000000
Notes
**Lvl 6 ( sorcerrer lvl4 )** <br> Feat Fey Touched: Charisma +1 spell gewählt Command <br> +1 Canntripp Control Flames <br> lvl2 spell + Invisibility <br> -10 Downtime **Lvl 7 (sorcerrer lvl5)** <br> Magische Führung: You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. <br> Tausche spell Silent Image gegen Hypnotic pattern <br> lvl3 spell+ Slow <br> **Mitstreiter :** <br> 1. (6) Madlech - Claw - Shifter - Bear Totem Barbarian 2. (6) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 6 3. (9) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 9 4. (5) Flammenklinge-Lilly-Fairy-Hexenmeister-Archfey - (2) - Schadow - sorcerrer- (3) 5. (7) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 7 <br> **Belohnungen:** <br> Potion of Cold Resistance Potion of Hill Giant Strength <br> Spell Scroll: Plant Growth <br> Rope of Mending Wand of Fireballs
**Lvl 6 ( sorcerrer lvl4 )** <br> Feat Fey Touched: Charisma +1 spell gewählt Command <br> +1 Canntripp Control Flames <br> lvl2 spell + Invisibility <br> -10 Downtime **Lvl 7 (sorcerrer lvl5)** <br> Magische Führung: You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. <br> Tausche spell Silent Image gegen Hypnotic pattern <br> lvl3 spell+ Slow <br> **Mitstreiter :** <br> 1. (6) Madlech - Claw - Shifter - Bear Totem Barbarian 2. (6) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 6 3. (9) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 9 4. (5) Flammenklinge-Lilly-Fairy-Hexenmeister-Archfey - (2) - Schadow - sorcerrer- (3) 5. (7) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 7 <br> **Belohnungen:** <br> Potion of Cold Resistance Potion of Hill Giant Strength <br> Spell Scroll: Plant Growth <br> Rope of Mending Wand of Fireballs
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Fireballs | Rare | SJ-DC-AFA-01 The Cold Gate | true | ||
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Minor Property: Illusion The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. | |||||
Rope of Mending | Common | SJ-DC-AFA-01 The Cold Gate | true | ||
Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |