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Adventure Title
DDHC-LMOP-4 Wave Echo Cave
Session
Date Played
2023-11-25 11:35:00 UTC
Levels Gained
1
GP +/-
213.4
Downtime +/-
10.0
Location Played
roll20
DM Name
happy
DM DCI Number
000000
Notes
STARTING PLAY AT 5TH LEVEL: Rod of the Pact Keeper, +1 <br> **LVL 5 Warlock:** <br> Eldritch Invocations: +Thirsting Blade <br> +lvl3 spell Spirit Shroud <br> spell tausch : Arms of Hadar gegen : Hunger of Hadar <br> tausch spell von fey touched : Bane gegen bless <br> **Belohnungen:** 1x potion of healing <br> Teil 4 📔DDHC-LMOP-4 Wave Echo Cave📔 <br> 💰1.067 gp = 213,4gp pro person <br> Boots of Striding and Springing Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance. <br> Wand of Magic Missiles This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. <br> Lightbringer: Mace, +1 This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. <br> Dragonguard This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type. <br> Gauntlets of Ogre Power While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you. <br> Spider Staff The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed <br> Verbraucht 2x heiltrank

Magic Items

Name Rarity Location Table Result Counts?
Boots of Striding and Springing Uncommon DDHC-LMOP-4 Wave Echo Cave true
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
Wand of Magic Missiles Uncommon DDHC-LMOP-4 Wave Echo Cave true
This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.
Lightbringer: Mace, +1 Uncommon DDHC-LMOP-4 Wave Echo Cave true
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Dragonguard Very Rare DDHC-LMOP-4 Wave Echo Cave true
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Gauntlets of Ogre Power Uncommon DDHC-LMOP-4 Wave Echo Cave true
While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.
Spider Staff Rare DDHC-LMOP-4 Wave Echo Cave true
Quelle: Verlorene Mine von Phandelver und Phandelver und darunter = Der zerschmetterte Obelisk Stab, selten (erfordert Einstimmung durch einen Barden, Zauberer, Hexenmeister oder Zauberer) Die Spitze dieses magischen Kampfstabs hat die Form einer Spinne. Es verursacht bei einem Treffer zusätzlich 1W6 Giftschaden, wenn es für einen Waffenangriff verwendet wird. Zauber. Das Personal hat 10 Ladungen. Während Sie ihn halten, können Sie die erforderliche Anzahl an Ladungen aufwenden, um einen der folgenden Zauber vom Stab zu wirken: Spinnenaufstieg (1 Ladung) oder Netz (2 Ladungen, Zauberwurf SG 15). Der Stab erhält täglich in der Abenddämmerung 1W6 + 4 verbrauchte Ladungen zurück. Wenn Sie die letzte Ladung des Stabes verbrauchen, würfeln Sie einen W20. Bei einer 1 zerfällt der Stab zu Staub und wird zerstört.
STARTING PLAY AT 5TH LEVEL: Rod of the Pact Keeper, +1 Uncommon STARTING PLAY AT 5TH LEVEL: Rod of the Pact Keeper, +1 true
Rod, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.