Show Trade Log Entry

Date Played
2024-11-12 00:26:00 UTC
Downtime
-5.0
Notes
Tausche mit egenem char https://www.adventurersleaguelog.com/users/43467/characters/137430
Traded Magic Item

Wand of Fireballs

Rare
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Received Magic Item

Cloak of the Bat

Rare
Cloak of the Bat Wondrous item, rare (requires attunement) This black cloak is slightly tattered, and has a strong scent of mushrooms and mildew, despite its otherwise clean appearance While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.