Show Log Entry
Adventure Title
DRW-OD-03 Something on the Move
DRW-OD-03 Something on the Move
Session
Date Played
2024-03-02 10:14:00 UTC
2024-03-02 10:14:00 UTC
Levels Gained
2
2
GP +/-
349.05
349.05
Downtime +/-
Location Played
roll20
roll20
DM Name
KaNarlist
KaNarlist
DM DCI Number
000000
000000
Notes
**lvl up Rouge lvl4 ** <br> Feat: Elven Accuracy <br> **lvl up Ranger lvl 4 ** - 10 downtime <br> Feat: Sharpshooter <br> Tausche spell Snare gegen Longstrider <br> **Mitstreiter** <br> (7) Claudia - Keen - Half-Elf - Rogue 7 (7) Frederic T. - Bronrar - Half-Orc - Barbarian - 7 - none (7)Kiri - Wex - Half-goblin/Sea-elf(TCL) - drakewarden ranger 7 (8) Marcelinho700 - Thorin Healhammer - Standard Human - Life Domain Cleric 8 - none (8) Gnash Redwood - Wood Elf - Assassin - Rouge (3) - Fighter (2) - Gloom stalker ranger (3) <br> **Belohnungen** <br> 650 gp <br> Clockwork Amulet Wondrous Item, Common <br> The mechanism in this small amulet makes a sound that more closely resembles a heartbeat than a ticking clock. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. Alchemical Compendium Wondrous Item, Rare (Requires Attunement by a Wizard) <br> The spine of a small mammalian creature is embedded in this book’s binding, and its cover is inset with a pair of tiny, beadlike eyeballs that are perfectly preserved. Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you. <br> While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. • As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the object into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original. <br> Potion of Greater Healing <br> Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. <br> Spell Scroll of leomunds Tiny Hut <br> A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. <br> Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. <br> Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. <br> Available For: BARD WIZARD TWILIGHT DOMAIN <br> Kaufe 3x poition of greater healing für -300 gp - 5 kupfer für 20 schleuder munition 1x poition of healing verbraucht
**lvl up Rouge lvl4 ** <br> Feat: Elven Accuracy <br> **lvl up Ranger lvl 4 ** - 10 downtime <br> Feat: Sharpshooter <br> Tausche spell Snare gegen Longstrider <br> **Mitstreiter** <br> (7) Claudia - Keen - Half-Elf - Rogue 7 (7) Frederic T. - Bronrar - Half-Orc - Barbarian - 7 - none (7)Kiri - Wex - Half-goblin/Sea-elf(TCL) - drakewarden ranger 7 (8) Marcelinho700 - Thorin Healhammer - Standard Human - Life Domain Cleric 8 - none (8) Gnash Redwood - Wood Elf - Assassin - Rouge (3) - Fighter (2) - Gloom stalker ranger (3) <br> **Belohnungen** <br> 650 gp <br> Clockwork Amulet Wondrous Item, Common <br> The mechanism in this small amulet makes a sound that more closely resembles a heartbeat than a ticking clock. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. Alchemical Compendium Wondrous Item, Rare (Requires Attunement by a Wizard) <br> The spine of a small mammalian creature is embedded in this book’s binding, and its cover is inset with a pair of tiny, beadlike eyeballs that are perfectly preserved. Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you. <br> While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. • As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the object into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original. <br> Potion of Greater Healing <br> Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. <br> Spell Scroll of leomunds Tiny Hut <br> A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. <br> Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. <br> Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. <br> Available For: BARD WIZARD TWILIGHT DOMAIN <br> Kaufe 3x poition of greater healing für -300 gp - 5 kupfer für 20 schleuder munition 1x poition of healing verbraucht
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Clockwork Amulet | Common | DRW-OD-03 Something on the Move | true | ||
Clockwork Amulet Wondrous Item, Common <br> The mechanism in this small amulet makes a sound that more closely resembles a heartbeat than a ticking clock. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn | |||||
Alchemical Compendium | Rare | DRW-OD-03 Something on the Move | true | ||
Alchemical Compendium Wondrous Item, Rare (Requires Attunement by a Wizard) <br> The spine of a small mammalian creature is embedded in this book’s binding, and its cover is inset with a pair of tiny, beadlike eyeballs that are perfectly preserved. Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you. <br> While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. • As an action, you can touch a nonmagical object that isn’t being worn or carried and spend a number of charges to transform the object into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original. |