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Charaktererstellung
Charaktererstellung
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**Bases** Race: Mountain Dwarf Alignment: Neutral Size: Medium Speed: 25 Languages: Common, Dwarvish, Druidic, Gnomish . *Stonecunning* Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. . *Dwarven Resilience* You have advantage on saving throws against poison, and you have resistance against poison damage . *Darkvision* Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ... **Feats:** *Tough* Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. ... **AbilityScores** Str: 12 (+2) Dex: 14 Con: 10 (+2) Int: 14 Wis: 14 Cha: 12 ... **Class: Druid** *Druidic* You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. *Ritual Casting* You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. . **Background: Clan Crafter (SCAG)** *Language Proficiency: Gnomish* . *Respect of the Stout Folk* As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. ... **Proficiencies** Armor: Light Armor, Medium Armor, Shields Weapons: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear Skills: Perception, Nature, Tools: Brewer's Supplies, Herbalism Kit, Woodcarver's Tools
**Bases** Race: Mountain Dwarf Alignment: Neutral Size: Medium Speed: 25 Languages: Common, Dwarvish, Druidic, Gnomish . *Stonecunning* Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. . *Dwarven Resilience* You have advantage on saving throws against poison, and you have resistance against poison damage . *Darkvision* Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ... **Feats:** *Tough* Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. ... **AbilityScores** Str: 12 (+2) Dex: 14 Con: 10 (+2) Int: 14 Wis: 14 Cha: 12 ... **Class: Druid** *Druidic* You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. *Ritual Casting* You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. . **Background: Clan Crafter (SCAG)** *Language Proficiency: Gnomish* . *Respect of the Stout Folk* As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. ... **Proficiencies** Armor: Light Armor, Medium Armor, Shields Weapons: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear Skills: Perception, Nature, Tools: Brewer's Supplies, Herbalism Kit, Woodcarver's Tools