Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Scimitar +1
uncommon
Renown Item
Purchase Log
Show
Ring of Protection +1
uncommon
Purchase Log
Show
Notes:
+1 AC and saves
Staff of Defense
rare
DDHC-LMOP Lost Mine of Phandelver
Show
Notes:
Staff, rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Chime of Opening
rare
Purchase Log
Show
Notes:
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Scimitar +1 | uncommon | Renown Item | Purchase Log | Show | ||
Ring of Protection +1 | uncommon | Purchase Log | Show | |||
Notes:
+1 AC and saves |
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Staff of Defense | rare | DDHC-LMOP Lost Mine of Phandelver | Show | |||
Notes:
Staff, rare (requires attunement) While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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Chime of Opening | rare | Purchase Log | Show | |||
Notes:
Wondrous Item, rare The chime can be used ten times. After the tenth time, it cracks and becomes useless. |