Show Log Entry
Adventure Title
DDAL04-04 The Marionette
DDAL04-04 The Marionette
Session
7
7
Date Played
2024-06-18 19:00:00 UTC
2024-06-18 19:00:00 UTC
Levels Gained
GP +/-
99
99
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Boerns2010
Boerns2010
DM DCI Number
0
0
Notes
https://app.roll20.net/forum/permalink/11909050/ (4) Eklan - Munin Sváfnir - Kenku - Arcane Trickster Rogue 4 (3) Madlech - Francois Seule Bataille - V. Human - Battlemaster Fighter 3 (4) Flammenklinge - Cloud - Shadar kei- Ranger 4 (3) Claudia - Fawn - Satyr - Wizard 1, Monk 2 (4) TimoL - Amalia Argent - Dhampir - Inquisitive Rogue 4 ### Loot **Alchemist's Fire (flask)** scroll of **Animate Dead** **Potion of Healing** **Potion of Climbing** **Acid (vial)** As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
https://app.roll20.net/forum/permalink/11909050/ (4) Eklan - Munin Sváfnir - Kenku - Arcane Trickster Rogue 4 (3) Madlech - Francois Seule Bataille - V. Human - Battlemaster Fighter 3 (4) Flammenklinge - Cloud - Shadar kei- Ranger 4 (3) Claudia - Fawn - Satyr - Wizard 1, Monk 2 (4) TimoL - Amalia Argent - Dhampir - Inquisitive Rogue 4 ### Loot **Alchemist's Fire (flask)** scroll of **Animate Dead** **Potion of Healing** **Potion of Climbing** **Acid (vial)** As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Eyes of Charming [uc] | Uncommon | true | |||
attunement These glasses sport lenses of brilliant amber with slender slivers of green glass resembling the vertical pupils of a serpent’s eyes. If the wearer is evil, they may choose to impose disadvantage on the effect’s saving throw. Once this feature of the glasses has been used, it can’t be used again until the following dawn. These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn. |