Show Log Entry
Adventure Title
DDHC-CM Zikran's Xephyrean Tome
DDHC-CM Zikran's Xephyrean Tome
Session
5
5
Date Played
2023-10-28 19:30:00 UTC
2023-10-28 19:30:00 UTC
Levels Gained
1
1
GP +/-
127
127
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Folk2K
Folk2K
DM DCI Number
0
0
Notes
https://app.roll20.net/forum/permalink/11671261/ (9) Eklan - Amrun Echuirion - High Elf - Conjuration Wizard 9 (9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers (10) Christian K. - M'Tembezi - Tabaxi - Cleric 7, Ranger 3 (9) KaNarlist - Zilvra - Drow - Cleric 9 (10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 ### Loot 247 gp Potion of Healing Potion of Greater Healing ### Purchased 25 gp - Climber's Kit 10 gp - Clothes, Cold Weather ### Consumed Familiar died (10 gp) ### Spellsbooks #### Zikrans Spellbook ***hat Nyx erhalten*** 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop #### Nyx' Spellbook -------------1st lvl Spells------------ Comprehend Languages, Absorb Elements, Find Familiar, Mage Armor, Shield, Protection from Evil and Good , Feather Fall, Silent Image Expeditious Retreat, Frost Fingers, Detect Magic, Identify, fog cloud -------------2nd lvl Spells------------- Mirror Image, Misty Step, Web, Dragon's Breath, Blur Hold Person, Tasha's Mind Whip, Levitate, Knock, Invisibility, blindness/deafness, see invisibility -------------3rd lvl Spells------------- Haste, Counterspell, Spirit Shroud, Fly, Thunder Step, Ashardalon's Stride, Intellect Fortress Fire Ball, Slow -------------4th lvl Spells------------- Banishment, Greater Invisibility Dimension Door -------------5th lvl Spells------------ Steel Wind Strike, Dawn, Cloudkill, Bigby's Hand #### Transmuter´s Spellbook (von Nyx) 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self, hold person, knock 3rd level: blink, fireball, slow 4th level: polymorph, stoneskin 5th level: telekinesis ### Copied Spells Fog Cloud (Conjuration) **25 gp** Identify (Divination) 50 gp
https://app.roll20.net/forum/permalink/11671261/ (9) Eklan - Amrun Echuirion - High Elf - Conjuration Wizard 9 (9) Arikatzi020 - Nyx Vulpin - Shifter - Bladesinging Wizard lvl 9 - Harpers (10) Christian K. - M'Tembezi - Tabaxi - Cleric 7, Ranger 3 (9) KaNarlist - Zilvra - Drow - Cleric 9 (10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 ### Loot 247 gp Potion of Healing Potion of Greater Healing ### Purchased 25 gp - Climber's Kit 10 gp - Clothes, Cold Weather ### Consumed Familiar died (10 gp) ### Spellsbooks #### Zikrans Spellbook ***hat Nyx erhalten*** 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force, conjure elemental 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop #### Nyx' Spellbook -------------1st lvl Spells------------ Comprehend Languages, Absorb Elements, Find Familiar, Mage Armor, Shield, Protection from Evil and Good , Feather Fall, Silent Image Expeditious Retreat, Frost Fingers, Detect Magic, Identify, fog cloud -------------2nd lvl Spells------------- Mirror Image, Misty Step, Web, Dragon's Breath, Blur Hold Person, Tasha's Mind Whip, Levitate, Knock, Invisibility, blindness/deafness, see invisibility -------------3rd lvl Spells------------- Haste, Counterspell, Spirit Shroud, Fly, Thunder Step, Ashardalon's Stride, Intellect Fortress Fire Ball, Slow -------------4th lvl Spells------------- Banishment, Greater Invisibility Dimension Door -------------5th lvl Spells------------ Steel Wind Strike, Dawn, Cloudkill, Bigby's Hand #### Transmuter´s Spellbook (von Nyx) 1st level: chromatic orb, expeditious retreat, mage armor 2nd level: alter self, hold person, knock 3rd level: blink, fireball, slow 4th level: polymorph, stoneskin 5th level: telekinesis ### Copied Spells Fog Cloud (Conjuration) **25 gp** Identify (Divination) 50 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Censer of Controlling Air Elementals [r] | Rare | true | |||
While incense is burning in this censer, you can speak the command word as an **action** to summon an [Air Elemental](https://www.dndbeyond.com/monsters/16774-air-elemental), as if you had cast [Conjure Elemental](https://www.dndbeyond.com/spells/conjure-elemental). The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. | |||||
Boots of the Winterlands [uc] | Uncommon | true | |||
uncommon, attunement These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −45 °C without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −73 °C. | |||||
Alchemy Jug, blue [uc] | Uncommon | Cloud Giant's Kitchen | true | ||
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea. | |||||
Alchemy Jug, orange [uc] | Uncommon | Cloud Giant's Kitchen | true | ||
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the orange jug can produce 1 gallon of soy sauce. | |||||
Iron Bands of Bilarro [r] | Rare | true | |||
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 ft of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. |