Show Log Entry

Adventure Title
Character
Session
0
Date Played
Levels Gained
4
GP +/-
510
Downtime +/-
40.0
Location Played
DM Name
DM DCI Number
Notes
High Elf Conjuration Wizard 11 Sage 🛡️13👁️14📜18 📜17 + 1 (Arcane Grimoire) ### Abilities STR: 12 DEX: 16 = 14 + 2 (Elf) CON: 14 INT: 20 = 15 +1 (High Elf) + 2 (ASI lvl 4) + 2 (ASI lvl 8) WIS: 8 CHA: 8 ### Skill Arcana (Sage) History (Sage) Investigation (Wizard choice) Nature (Wizard choice) Perception (Elf: Keen Senses) ### Language Celestial (High Elf choice) Elvish (Elf) Infernal (Sage choice) Primordeal (Sage choice) ### Weapons longsword, shortsword, shortbow, longbow (High Elf: Elf Weapon Training) daggers, darts, slings, quarterstaffs, light crossbows (Wizard) ### Feat/ASI Tough lvl 4: ASI INT+2 lvl 8: ASI INT+2 ### Spells 6 additional spells from Astromancy Archive #### 1st 1. Absorb Elements 2. Alarm (copied Session 6) 3. Comprehend Languages 4. Detect Magic 5. Feather Fall 4. Find Familiar (copied Session 4) 5. Fog Cloud (copied Session 5) 6. Ice Knife 7. Identify (copied Session 5) 8. Mage Armor 9. Shield 10. Sleep 11. Tenser's Floating Disk (copied Session 6) #### 2nd 1. Air Bubble 2. Augury (Astromancy Archive) 3. Flaming Sphere 4. Invisibility 5. Locate Object (Astromancy Archive) 6. Misty Step (copied Session 4) 7. Phantasmal Force #### 3rd 1. Counterspell 2. Dispel Magic 3. Enemies Abound 4. Fireball 5. Fly 6. Leomund's Tiny Hut (copied Session 4) 7. Lightning Bolt #### 4th 1. Banishment 2. Divination (Astromancy Archive) 3. Locate Creature (Astromancy Archive) 4. Phantasmal Killer #### 5th 1. Rary's Telepathic Bond 2. Skill Empowerment 3. Telekinesis 4. Wall of Stone #### 6th 1. Eyebite 2. Find the Path (Astromancy Archive, not wizard spell) 3. True Seeing #### Astromancy Archive * Foresight

Magic Items

Name Rarity Location Table Result Counts?
Arcane Grimoire +1 [uc] Uncommon Level 5 true
uncommon While you are holding this leather-bound book, you can use it as a spellcasting **focus** for your wizard spells, and you gain a **bonus to spell attack rolls and to the saving throw DCs** of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use **Arcane Recovery**, you can **increase** the number of spell **slot levels you regain by 1**.