Show Log Entry

Adventure Title
SJ-DC-KEEP- Kandlekeep Rekonstruktion
Session
2
Date Played
2023-08-19 20:00:00 UTC
Levels Gained
1
GP +/-
750
Downtime +/-
10.0
Location Played
Roll20
DM Name
Christian K.
DM DCI Number
9319625128
Notes
https://app.roll20.net/forum/permalink/11587511/ (6) Eklan - Mang Funleafle - Ghostwise Halfling - Drunken Master Monk 6 - Harpers (8) Frederic T. - Caelynn Yaeldrin - TCL - Rogue 3/Artificer 5 - LA (8) Lamianyu (Alina) - Merla Spitzfuß - Halfling (Burly) - Fighter 8 (9) Echo - Zain Ravenheart - Lightfoot Halfling - Fighter Battlemaster 4, Soulknife 4, Twillight Cleric 1 - Harpers (9) Stephan - Indigo - Halfelf - Warlock (Genie - Ifriti) 9 (6) happy - Kein - Bugbear - Assassin 3 / Genie Warlock 3 #### Loot 750 gp **Friend of Candlekeep** *Story Award* You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. **Keoghtom's Ointment (3 doses)** *Wondrous Item, uncommon, consumable* This glass jar, 3 inches in diameter, contains a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. **Potion of Greater Healing** *Potion, uncommon, consumable* You regain 4d4 + 4 hit points when you drink this potion. The potion’s red liquid glimmers when agitated **Scroll of Air Bubble**

Magic Items

Name Rarity Location Table Result Counts?
Hat of Wizardry [c] Common false
common, attunement by a wizard While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to **cast a cantrip that you don’t know**. The cantrip must be on the Wizard spell list, and you must make a **DC 10 INT (Arcana)** check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Elemental Essence Shard (Water) [r] Rare true
rare, attunement by a sorcerer This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. This prism-shaped shard has a single water drop from the elemental plane of water itself. It douses the most powerful of the flames.