Show Log Entry
Adventure Title
DDHC-KGV-11 Affair on the Concordant Express
DDHC-KGV-11 Affair on the Concordant Express
Session
14
14
Date Played
2024-04-13 19:00:00 UTC
2024-04-13 19:00:00 UTC
Levels Gained
1
1
GP +/-
1190.45
1190.45
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
0
0
Notes
### Loot Vergrößerungsglas im Wert von 1000 Gp von Ignatius Inkblot **Potion of Fire Resistance** When you drink this potion, you gain resistance to fire damage for 1 hour. **Potion of Greater Healing** rare item nach Wahl aus DMG, TCE, XGE (darf keine Stats erhöhen)
### Loot Vergrößerungsglas im Wert von 1000 Gp von Ignatius Inkblot **Potion of Fire Resistance** When you drink this potion, you gain resistance to fire damage for 1 hour. **Potion of Greater Healing** rare item nach Wahl aus DMG, TCE, XGE (darf keine Stats erhöhen)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Magic Missiles [uc] | Uncommon | true | |||
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Silvered Greatsword +3 [vr] | Very Rare | true | |||
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. This greatsword once belonged to a githyanki knight. | |||||
Mithral Chain Mail [uc] | Uncommon | true | |||
Armor (heavy), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Silver Horn of Valhalla [r] | Rare | true | |||
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. 2d4+2 beserkers summoned, no requirements |