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Adventure Title
DDHC-KGV-07 Axe from the Grave
Session
7
Date Played
2023-12-02 19:00:00 UTC
Levels Gained
1
GP +/-
62.5
Downtime +/-
10.0
Location Played
Roll20
DM Name
JinxedBear
DM DCI Number
0
Notes
#### Loot 62,5 gp Rare Item nach Wahl (DMG, XGE, TCE)

Magic Items

Name Rarity Location Table Result Counts?
Instrument of the Bards: Canaith Mandolin [r] Rare true
rare, attunement by bard You can use an **action** to play the instrument and **cast one of its spells**. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be **charmed** on a failed saving throw, thereby imposing **disadvantage on the save**. This effect applies only if the spell has a somatic or a material component. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. ***Spells*** + Fly + Invisibility + Levitate + Protection from Evil and Good + Cure Wounds (3rd level) + Dispel Magic + Protection from Energy (lightning only)