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Adventure Title
DDHC-KGV-06 Masterpiece Imbroglio
DDHC-KGV-06 Masterpiece Imbroglio
Session
6
6
Date Played
2023-11-11 10:00:00 UTC
2023-11-11 10:00:00 UTC
Levels Gained
1
1
GP +/-
1368
1368
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
0
0
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Necklace of Prayer Beads [r] | Rare | true | |||
rare, attunement by cleric, druid or paladin This necklace has 4 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. ***Beads*** 1x Cure Wounds 2nd Level or Lesser Restoration 3x Greater Restoration | |||||
Rhythm Maker's Drum +2 | Rare | Golden Vault Belohnung (Wahl) | true | ||
While holding this drum, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an **action**, you can play the drum to regain one use of your Bardic Inspiration. This property of the drum can't be used again until the next dawn. |