Balren Moss

Season:
Dragonlance
Race:
Sea Elf
Class:
Paladin 4 - Oath of Devotion
Background:
Knight of Solamnia
Lifestyle:
Modest
Current Level:
4
Total GP:
134.7
Total Downtime:
60
Tag:
Faction:
Ritter der Krone
Faction Rank:
Novice (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
Medallion of Faith,
1 Dose of Restorative Ointment,
Story Award: Marked by Fate,
+1 Wahammer

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-02-20 00:43 Character Creation 10 Show

Race

Sea Elf

  • Languages: Elfish
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft, water breathing.
  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
  • Sea Elf Training: You have proficiency with the spear, trident, light crossbow, and net.
  • Child of the Sea: You have a swimming speed of 30 feet, and you can breathe air and water.
  • Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
  • Extra Language: You can speak, read, and write Aquan.

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Feats

Squire of Solamnia

Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.

Abilitites

With Tasha's Ability Score Increases.

  • Method: Point Buy
  • Abilities: STR 16, DEX 8, CON 14, INT 8, WIS 12, CHA 16

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 5,7', 175 cm
  • Faith: Habakkuk
  • Hair: Blond
  • Skin: Blue-grey
  • Age: 21
  • Weight: 154 lb., 75 kg
  • Lifetyle: Moderate

Character Traits

Aufmerksam, Ruhepol, wird ernst wenn es notwendig ist.

Ideals

Loyalität, Gehorsamkeit.

Bonds

Meine Ehre ist mein Leben.

Flaws

Zittrige Hände, Logisches Denken.

Background

  • Knight of Solamnia

Background Story

  • Er wuchs in bescheidenen Verhältnissen bei Mutter Laryntha und Vater Thrax auf.
  • Seine Eltern arbeiteten als Schutzpersonal.
  • Balren hatte wenig Kontakt mit der Außenwelt.
  • Familie Dargonesti sieht in Balren Hoffnung und schickt ihn weg, um Ritter von Solamnia zu werden.

Allies & Organisations

  • Ritter von Solamnia: Anwärter der Ritter der Krone
  • Mitglied der Familie Dargonesti

Starting Equipment

Paladin Starting Equipment:

  • Longsword
  • Shield
  • 5 Javelin
  • Chain Mail
  • Holy Symbol

Background Starting Equipment:

  • Playing Card Set
  • Insignia Rank: Chevall (1)

Explorer's pack:

  • Backpack
  • Mess kit
  • Tinderbox
  • 10 Torches
  • 10 Rations
  • Waterskin
  • Rope, Hempen (50 feet)
2024-07-25 20:00 BMG-DL-VOTU-02 Dragons of Sorrow 3 1 125 10 Show

Party

(4) Dixer - Uzank - Kender - Cavalier Fighter 4 - Knights of the Sword
(4) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 3 - Knights (of the Sword) of Solamnia
(3) NeOn - Balren Moss - Sea Elf - Paladin Level 3: Oath of Devotion - Knights of the Sword of Solamnia
(4) Talak - Eirik Eldermoor - V.Human - Light Cleric 4 - none
(1) - Frederic T. - Nemetranee Starbreeze des Hauses Mystic - Sorcerer 1 - Mage of High Sorcery

Story Award: Known among the Silvanesti

Your heroism in defending or saving a member of the Silvanesti people hasn’t gone unnoticed. Though they are a culture quick to take offense and slow to forgive, they honor any aid rendered to their own.

Once per session, you can reroll a failed Charisma (Persuasion) check made to influence a Silvanesti elf.

Karawane Trinket

A hardened leather pouch containing five smooth river stones, each the size of a chicken egg, with a name chiseled into each in Giant: Golath, Saph, Lahmi, Ishbibenob, and Sixfingers.

Spell Scrolls

Am Ende des Abenteuers

  • Alter Self
  • Catnap

Inventory

Collected:
- 125 GP

2024-05-05 20:00 BMG-DL-VOTU-01 Dragons of Revelation 2 1 0 10 +1 Wahammer Show

Party

(3) Dixer - Uzank - Kender - Cavalier Fighter 3 - Knights of the Sword

(3) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 2 - Knights (of the Sword) of Solamnia
(3) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - PHB Beastmaster (st)Ranger 3 - Knights of Solamnia
(2) NeOn - Balren Moss - Sea Elf - Paladin Level 2 - Knights of Solamnia
(3) Eklan - Lathrop Llyoyd - V. Human - Battle Smith Artificer 3

Tools of the Trade: Role Martialist

+1 Weapon: +1 Wahammer

Story Award: Seal of the Chosen

Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Inventory

Collected:
- 2 Potion of Advantage
- Calliphoss’s Spellbook
- Lantern of Revealing

2024-02-21 20:30 BMG-DL-VOTU-00 Dragons of Divinity 1 1 -0.3 10 Medallion of Faith, 1 Dose of Restorative Ointment, Story Award: Marked by Fate Show

Party

  • (1) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - (st)Ranger 1 - Knights of Solamnia
  • (1) Eklan - Lathrop Lloyd - V. Human - Artificer 1
  • (1) Boerns - Storn Thunderstrike - V. Human - Fighter 1 - Knights of Solamnia
  • (1) Talak - Eirik Eldermoor - V.Human - Twilight Cleric - none
  • (1) Jarlsson - Vicky Lightbringer - Aasimar - Fighter Level 1 - Knights (of the Sword) of Solamnia
  • (1) NeOn - Balren Moss - Sea Elf - Paladin Level 1 - Knights of Solamnia

Inventory

Bought:
- None

Sold:
- None

Consumed:
- 3 SP

Collected:
- Medaillon of Faith
- Story Award: Marked by Fate
- 1 Dose of Restorative OintmentRestorative Ointment

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-02-20 00:43 Character Creation Show

Race

Sea Elf

  • Languages: Elfish
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft, water breathing.
  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
  • Sea Elf Training: You have proficiency with the spear, trident, light crossbow, and net.
  • Child of the Sea: You have a swimming speed of 30 feet, and you can breathe air and water.
  • Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
  • Extra Language: You can speak, read, and write Aquan.

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Feats

Squire of Solamnia

Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.

Abilitites

With Tasha's Ability Score Increases.

  • Method: Point Buy
  • Abilities: STR 16, DEX 8, CON 14, INT 8, WIS 12, CHA 16

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 5,7', 175 cm
  • Faith: Habakkuk
  • Hair: Blond
  • Skin: Blue-grey
  • Age: 21
  • Weight: 154 lb., 75 kg
  • Lifetyle: Moderate

Character Traits

Aufmerksam, Ruhepol, wird ernst wenn es notwendig ist.

Ideals

Loyalität, Gehorsamkeit.

Bonds

Meine Ehre ist mein Leben.

Flaws

Zittrige Hände, Logisches Denken.

Background

  • Knight of Solamnia

Background Story

  • Er wuchs in bescheidenen Verhältnissen bei Mutter Laryntha und Vater Thrax auf.
  • Seine Eltern arbeiteten als Schutzpersonal.
  • Balren hatte wenig Kontakt mit der Außenwelt.
  • Familie Dargonesti sieht in Balren Hoffnung und schickt ihn weg, um Ritter von Solamnia zu werden.

Allies & Organisations

  • Ritter von Solamnia: Anwärter der Ritter der Krone
  • Mitglied der Familie Dargonesti

Starting Equipment

Paladin Starting Equipment:

  • Longsword
  • Shield
  • 5 Javelin
  • Chain Mail
  • Holy Symbol

Background Starting Equipment:

  • Playing Card Set
  • Insignia Rank: Chevall (1)

Explorer's pack:

  • Backpack
  • Mess kit
  • Tinderbox
  • 10 Torches
  • 10 Rations
  • Waterskin
  • Rope, Hempen (50 feet)
2024-07-25 20:00 BMG-DL-VOTU-02 Dragons of Sorrow 3 10 Show

Party

(4) Dixer - Uzank - Kender - Cavalier Fighter 4 - Knights of the Sword
(4) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 3 - Knights (of the Sword) of Solamnia
(3) NeOn - Balren Moss - Sea Elf - Paladin Level 3: Oath of Devotion - Knights of the Sword of Solamnia
(4) Talak - Eirik Eldermoor - V.Human - Light Cleric 4 - none
(1) - Frederic T. - Nemetranee Starbreeze des Hauses Mystic - Sorcerer 1 - Mage of High Sorcery

Story Award: Known among the Silvanesti

Your heroism in defending or saving a member of the Silvanesti people hasn’t gone unnoticed. Though they are a culture quick to take offense and slow to forgive, they honor any aid rendered to their own.

Once per session, you can reroll a failed Charisma (Persuasion) check made to influence a Silvanesti elf.

Karawane Trinket

A hardened leather pouch containing five smooth river stones, each the size of a chicken egg, with a name chiseled into each in Giant: Golath, Saph, Lahmi, Ishbibenob, and Sixfingers.

Spell Scrolls

Am Ende des Abenteuers

  • Alter Self
  • Catnap

Inventory

Collected:
- 125 GP

2024-05-05 20:00 BMG-DL-VOTU-01 Dragons of Revelation 2 10 Show

Party

(3) Dixer - Uzank - Kender - Cavalier Fighter 3 - Knights of the Sword

(3) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 2 - Knights (of the Sword) of Solamnia
(3) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - PHB Beastmaster (st)Ranger 3 - Knights of Solamnia
(2) NeOn - Balren Moss - Sea Elf - Paladin Level 2 - Knights of Solamnia
(3) Eklan - Lathrop Llyoyd - V. Human - Battle Smith Artificer 3

Tools of the Trade: Role Martialist

+1 Weapon: +1 Wahammer

Story Award: Seal of the Chosen

Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Inventory

Collected:
- 2 Potion of Advantage
- Calliphoss’s Spellbook
- Lantern of Revealing

2024-02-21 20:30 BMG-DL-VOTU-00 Dragons of Divinity 1 10 Show

Party

  • (1) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - (st)Ranger 1 - Knights of Solamnia
  • (1) Eklan - Lathrop Lloyd - V. Human - Artificer 1
  • (1) Boerns - Storn Thunderstrike - V. Human - Fighter 1 - Knights of Solamnia
  • (1) Talak - Eirik Eldermoor - V.Human - Twilight Cleric - none
  • (1) Jarlsson - Vicky Lightbringer - Aasimar - Fighter Level 1 - Knights (of the Sword) of Solamnia
  • (1) NeOn - Balren Moss - Sea Elf - Paladin Level 1 - Knights of Solamnia

Inventory

Bought:
- None

Sold:
- None

Consumed:
- 3 SP

Collected:
- Medaillon of Faith
- Story Award: Marked by Fate
- 1 Dose of Restorative OintmentRestorative Ointment

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-02-20 00:43 Character Creation 10 Show

Race

Sea Elf

  • Languages: Elfish
  • Creature Type: Humanoid
  • Size: Medium
  • Speed: Walking speed 30 ft., swimming speed 30 ft, water breathing.
  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
  • Sea Elf Training: You have proficiency with the spear, trident, light crossbow, and net.
  • Child of the Sea: You have a swimming speed of 30 feet, and you can breathe air and water.
  • Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
  • Extra Language: You can speak, read, and write Aquan.

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Feats

Squire of Solamnia

Mount Up. Mounting or dismounting costs you only 5 feet of movement.
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack's damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.

Abilitites

With Tasha's Ability Score Increases.

  • Method: Point Buy
  • Abilities: STR 16, DEX 8, CON 14, INT 8, WIS 12, CHA 16

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Yellow
  • Size: Medium
  • Height: 5,7', 175 cm
  • Faith: Habakkuk
  • Hair: Blond
  • Skin: Blue-grey
  • Age: 21
  • Weight: 154 lb., 75 kg
  • Lifetyle: Moderate

Character Traits

Aufmerksam, Ruhepol, wird ernst wenn es notwendig ist.

Ideals

Loyalität, Gehorsamkeit.

Bonds

Meine Ehre ist mein Leben.

Flaws

Zittrige Hände, Logisches Denken.

Background

  • Knight of Solamnia

Background Story

  • Er wuchs in bescheidenen Verhältnissen bei Mutter Laryntha und Vater Thrax auf.
  • Seine Eltern arbeiteten als Schutzpersonal.
  • Balren hatte wenig Kontakt mit der Außenwelt.
  • Familie Dargonesti sieht in Balren Hoffnung und schickt ihn weg, um Ritter von Solamnia zu werden.

Allies & Organisations

  • Ritter von Solamnia: Anwärter der Ritter der Krone
  • Mitglied der Familie Dargonesti

Starting Equipment

Paladin Starting Equipment:

  • Longsword
  • Shield
  • 5 Javelin
  • Chain Mail
  • Holy Symbol

Background Starting Equipment:

  • Playing Card Set
  • Insignia Rank: Chevall (1)

Explorer's pack:

  • Backpack
  • Mess kit
  • Tinderbox
  • 10 Torches
  • 10 Rations
  • Waterskin
  • Rope, Hempen (50 feet)
2024-07-25 20:00 BMG-DL-VOTU-02 Dragons of Sorrow 3 125 10 Show

Party

(4) Dixer - Uzank - Kender - Cavalier Fighter 4 - Knights of the Sword
(4) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 3 - Knights (of the Sword) of Solamnia
(3) NeOn - Balren Moss - Sea Elf - Paladin Level 3: Oath of Devotion - Knights of the Sword of Solamnia
(4) Talak - Eirik Eldermoor - V.Human - Light Cleric 4 - none
(1) - Frederic T. - Nemetranee Starbreeze des Hauses Mystic - Sorcerer 1 - Mage of High Sorcery

Story Award: Known among the Silvanesti

Your heroism in defending or saving a member of the Silvanesti people hasn’t gone unnoticed. Though they are a culture quick to take offense and slow to forgive, they honor any aid rendered to their own.

Once per session, you can reroll a failed Charisma (Persuasion) check made to influence a Silvanesti elf.

Karawane Trinket

A hardened leather pouch containing five smooth river stones, each the size of a chicken egg, with a name chiseled into each in Giant: Golath, Saph, Lahmi, Ishbibenob, and Sixfingers.

Spell Scrolls

Am Ende des Abenteuers

  • Alter Self
  • Catnap

Inventory

Collected:
- 125 GP

2024-05-05 20:00 BMG-DL-VOTU-01 Dragons of Revelation 2 0 10 +1 Wahammer Show

Party

(3) Dixer - Uzank - Kender - Cavalier Fighter 3 - Knights of the Sword

(3) Jarlsson - Vicky Lightbringer - Aasimar - Fighter 1 / Peace Domain Cleric 2 - Knights (of the Sword) of Solamnia
(3) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - PHB Beastmaster (st)Ranger 3 - Knights of Solamnia
(2) NeOn - Balren Moss - Sea Elf - Paladin Level 2 - Knights of Solamnia
(3) Eklan - Lathrop Llyoyd - V. Human - Battle Smith Artificer 3

Tools of the Trade: Role Martialist

+1 Weapon: +1 Wahammer

Story Award: Seal of the Chosen

Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Inventory

Collected:
- 2 Potion of Advantage
- Calliphoss’s Spellbook
- Lantern of Revealing

2024-02-21 20:30 BMG-DL-VOTU-00 Dragons of Divinity 1 -0.3 10 Medallion of Faith, 1 Dose of Restorative Ointment, Story Award: Marked by Fate Show

Party

  • (1) C0ldW0lf - Lance Álôt - Custom Lineage (Halfling) - (st)Ranger 1 - Knights of Solamnia
  • (1) Eklan - Lathrop Lloyd - V. Human - Artificer 1
  • (1) Boerns - Storn Thunderstrike - V. Human - Fighter 1 - Knights of Solamnia
  • (1) Talak - Eirik Eldermoor - V.Human - Twilight Cleric - none
  • (1) Jarlsson - Vicky Lightbringer - Aasimar - Fighter Level 1 - Knights (of the Sword) of Solamnia
  • (1) NeOn - Balren Moss - Sea Elf - Paladin Level 1 - Knights of Solamnia

Inventory

Bought:
- None

Sold:
- None

Consumed:
- 3 SP

Collected:
- Medaillon of Faith
- Story Award: Marked by Fate
- 1 Dose of Restorative OintmentRestorative Ointment