Season:
Forgotten Realms
Race:
Kobold
Class:
Paladin 1
Background:
Far Traveler
Lifestyle:
Poor
Current Level:
1
Total GP:
0
Total Downtime:
0
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Chevall (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-07-30 14:38 Purchase Log Show Purchase

Bought:
* Shield - 10 GP

Sold:
* 5 Rations +1 SP
* 5 Torches + 1 SP

2023-07-30 12:00 Character Creation 0 0 Show

Race

Kobold

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Small
  • Speed: Walking speed 30 ft.
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Draconic Cry: As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Kobolds Legacy Armor: Draconic Sorcery (CHA): Green-Flame Blade

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Blue
  • Size: Small
  • Height: 2' 5", 75 cm
  • Faith: Bahamut
  • Hair: none
  • Skin: Orange
  • Age: 7
  • Weight: 45 lb., 20 kg

Character Traits

  • Zeigt gerne Fundstücke und Ausrüstung her
  • Verträgt keinen Akohol
  • Danke: formale Pfotenschütteln, freundschaftlich Schwänzchen-Schütteln
  • Ängste: Kälte, Untote
  • Lieblingsessen: Beeren, Süßes
  • Getränke: Milch, Beerensaft
  • Religion: Akzeptiert Gottheiten und Religionen anderer

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.

Bonds

  • Wer mich vertraut, dem vertraue ich auch.

Flaws

  • Schwäche gegen Kälte, hört ungern "kleiner Kobold".

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Additional Features

  • 2nd-level: Additional paladin spells
  • 3rd-level: Harness Divine Power
  • 4th-level: Martial Versatility

Abilitites

  • Point Buy: STR 15, DEX 8, CON 13, INT 8, WIS 12, CHA 15
  • Ability Score Increases: +1 STR, +1 CON, +1 CHA
  • Sum: STR 16, DEX 8, CON 14, INT 8, WIS 12, CAH 16

Background

  • Langauge: Draconic
  • Urban Bounty Hunter: Deception, Insight, Flute, Thieves' Tools
  • Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Starting Equipment

  • Amulet of Bahamut
  • Backpack
  • Bedroll
  • Chain Mail
  • Clothes, Traveler's
  • Double-Bladed Scimitar
  • Flute
  • 5 Javelin
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Tinderbox
  • 10 Torches
  • Longsword
  • Waterskin

Personal Possessions:
poorly wrought maps from your homeland that depict where you are in Faerûn
a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-07-30 14:38 Purchase Log Show Purchase

Bought:
* Shield - 10 GP

Sold:
* 5 Rations +1 SP
* 5 Torches + 1 SP

2023-07-30 12:00 Character Creation 0 Show

Race

Kobold

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Small
  • Speed: Walking speed 30 ft.
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Draconic Cry: As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Kobolds Legacy Armor: Draconic Sorcery (CHA): Green-Flame Blade

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Blue
  • Size: Small
  • Height: 2' 5", 75 cm
  • Faith: Bahamut
  • Hair: none
  • Skin: Orange
  • Age: 7
  • Weight: 45 lb., 20 kg

Character Traits

  • Zeigt gerne Fundstücke und Ausrüstung her
  • Verträgt keinen Akohol
  • Danke: formale Pfotenschütteln, freundschaftlich Schwänzchen-Schütteln
  • Ängste: Kälte, Untote
  • Lieblingsessen: Beeren, Süßes
  • Getränke: Milch, Beerensaft
  • Religion: Akzeptiert Gottheiten und Religionen anderer

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.

Bonds

  • Wer mich vertraut, dem vertraue ich auch.

Flaws

  • Schwäche gegen Kälte, hört ungern "kleiner Kobold".

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Additional Features

  • 2nd-level: Additional paladin spells
  • 3rd-level: Harness Divine Power
  • 4th-level: Martial Versatility

Abilitites

  • Point Buy: STR 15, DEX 8, CON 13, INT 8, WIS 12, CHA 15
  • Ability Score Increases: +1 STR, +1 CON, +1 CHA
  • Sum: STR 16, DEX 8, CON 14, INT 8, WIS 12, CAH 16

Background

  • Langauge: Draconic
  • Urban Bounty Hunter: Deception, Insight, Flute, Thieves' Tools
  • Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Starting Equipment

  • Amulet of Bahamut
  • Backpack
  • Bedroll
  • Chain Mail
  • Clothes, Traveler's
  • Double-Bladed Scimitar
  • Flute
  • 5 Javelin
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Tinderbox
  • 10 Torches
  • Longsword
  • Waterskin

Personal Possessions:
poorly wrought maps from your homeland that depict where you are in Faerûn
a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-07-30 14:38 Purchase Log Show Purchase

Bought:
* Shield - 10 GP

Sold:
* 5 Rations +1 SP
* 5 Torches + 1 SP

2023-07-30 12:00 Character Creation 0 Show

Race

Kobold

  • Languages: Draconic
  • Creature Type: Humanoid
  • Size: Small
  • Speed: Walking speed 30 ft.
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Draconic Cry: As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Kobolds Legacy Armor: Draconic Sorcery (CHA): Green-Flame Blade

Description

  • Alignment: Lawful good
  • Gender: Male
  • Eyes: Blue
  • Size: Small
  • Height: 2' 5", 75 cm
  • Faith: Bahamut
  • Hair: none
  • Skin: Orange
  • Age: 7
  • Weight: 45 lb., 20 kg

Character Traits

  • Zeigt gerne Fundstücke und Ausrüstung her
  • Verträgt keinen Akohol
  • Danke: formale Pfotenschütteln, freundschaftlich Schwänzchen-Schütteln
  • Ängste: Kälte, Untote
  • Lieblingsessen: Beeren, Süßes
  • Getränke: Milch, Beerensaft
  • Religion: Akzeptiert Gottheiten und Religionen anderer

Ideals

  • Ich beschütze jene, die mir helfen und vertrauen.

Bonds

  • Wer mich vertraut, dem vertraue ich auch.

Flaws

  • Schwäche gegen Kälte, hört ungern "kleiner Kobold".

Class

Paladin

  • Hit Dice: 1d10 per ranger level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st
  • Proficiencies: Athletics, Persuation
  • Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
  • Deft Explorer Canny Level 1: Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Perception. Languages: Abyssal, Evlish.

Additional Features

  • 2nd-level: Additional paladin spells
  • 3rd-level: Harness Divine Power
  • 4th-level: Martial Versatility

Abilitites

  • Point Buy: STR 15, DEX 8, CON 13, INT 8, WIS 12, CHA 15
  • Ability Score Increases: +1 STR, +1 CON, +1 CHA
  • Sum: STR 16, DEX 8, CON 14, INT 8, WIS 12, CAH 16

Background

  • Langauge: Draconic
  • Urban Bounty Hunter: Deception, Insight, Flute, Thieves' Tools
  • Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Starting Equipment

  • Amulet of Bahamut
  • Backpack
  • Bedroll
  • Chain Mail
  • Clothes, Traveler's
  • Double-Bladed Scimitar
  • Flute
  • 5 Javelin
  • Mess Kit
  • 10 Rations
  • Robe, Hempen (50 feet)
  • Tinderbox
  • 10 Torches
  • Longsword
  • Waterskin

Personal Possessions:
poorly wrought maps from your homeland that depict where you are in Faerûn
a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship