Adventure Logsheet
Sold the following items: shortbow, quiver, 20 arrows, alchemist's supplies, 5 candles, commoner's clothes. Purchased the following items: traveler's clothes, healer's kit, carpenter's tools
Gained 1 renown from DM Reward "Level Up!"
item unlocked: Gauntlets of Ogre Power Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Item Unlocks: Headband of Intellect (Table F) Wondrous Item, uncommon Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. A description of this item can be found in the Dungeon Master's Guide. Potion of Hill Giant Strength (Table B) Potion, uncommon A description of this item can be found in the Dungeon Master's Guide. Story Awards Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. There were a couple Downtime Activities available but I think they are moot now with the new Season 8 rules. Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs). Rue's Harvest. If characters interacted with Sylas during the adventure he offers them the opportunity to purchase the last harvest of herb garden. Each character can gain supplies to create a maximum of five of any of the following items listed below in any combination—even if they don’t have the necessary tools and proficiencies. The crafting rules found in the Player's Handbook (downtime and lifestyle cost still apply). Antitoxin Perfume Alchemist’s fire Potion of healing Ink Poison (basic) Dye (lavender) Bath oil
Purchased: * Studded Leather Armor (45 gp) * 50 ft. Silk Rope (10 gp) Sold: * 2 Daggers (worth 4 gp, gained 2 gp) * 50 ft. Hemp Rope (worth 1 gp, gained 5 sp) * Iron Pot (worth 2 gp, gained 1 gp)