Tandur Character Sheet
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
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2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
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2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
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2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
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2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
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2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
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2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
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2025-03-14 18:29 | Trade Log | Mind Crystal (Careful) > Bead of Force | Show Trade Log | |||||
Swap - Consumable |
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2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
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2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 1 | 10 | Bead of Force (x5) | Show | |||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
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2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
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2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Potion of Healing (consumable) (common) | Show | ||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
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2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
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2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Bracers of Defense (Rare) (a), Potion of Acid Resistance (consumable) (uncommon), Potion of Healing (consumable) (common) | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
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2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
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2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
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2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
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2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
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2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
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2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
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2025-03-14 18:29 | Trade Log | Show Trade Log | ||||||
Swap - Consumable |
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2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Show | ||||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
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2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 10 | Show | |||||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
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2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
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2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Show | |||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
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2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
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2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Show | |||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
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2025-02-06 17:56 | Purchase Log | Show Purchase | ||||||
Continuing on the rebuild Sold Buy Exchanged (or purchased) non-legacy gear |
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2025-02-06 19:41 | Purchase Log | -20 | Show Purchase | |||||
Added 2 levels of cleric |
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2025-02-06 20:25 | Purchase Log | Show Purchase | ||||||
Spells |
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2025-02-06 21:02 | Purchase Log | -20 | Show Purchase | |||||
Consumed 20 downtime to... |
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2025-02-07 23:14 | Purchase Log | Show Purchase | ||||||
Purchased spell components |
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2025-02-20 09:26 | Purchase Log | Show Purchase | ||||||
Removed 3 Beads of Force from Vault and put on Character Sheet. |
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2025-03-14 18:29 | Trade Log | Mind Crystal (Careful) > Bead of Force | Show Trade Log | |||||
Swap - Consumable |
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2025-03-24 20:10 | Trade Log | -5 | Show Trade Log | |||||
Bracers of Defense (rare) from Tandur (vault) to Krell (character sheet) |
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2025-04-06 11:00 | PO-BMG-MOON-POB-07 - Of Romance and Dalliances | 66 | 10 | Show | ||||
Session Notes 2025-04-06 PO-BMG-MOON-POB-07 - Of Romance and Dalliances DM: Paul Maloney Jarick (m), dwarf Art-6/Wiz-4 (Trey McBride) Kwyjibo, human Bb-8/Ro-2 Berserker (Mark) Romaz, human Wa-5 Archfey (TrooperS96/Stephen Moseley) "autistic" Tandur, human Cl-6/Fi-4 Twilight/EK (me, Thomas) Players: Description: I love D&D, but I'm not very good at it. I'd appreciate the help. Here are the spells (aside from healing) I've prepared for this heist adventure. Cantrips Lv1 Lv2 Lv3 We begin in Castle Caer Callwell, the location of the upcoming wedding, only a few days away. We are summoned to the war room; some have been here before. King, queen and princess want us to personally deliver invitations to guest in the castle. This is an old tradition originating in Waterdeep. Bride comes from Waterdeep. Her mother and father are not present. ? That doesn't sound right. Queen missed it Kendrick Invitations are done using the Seals of Approval ceremony. Process A man rushes in. They confer. We are tasked with 4 invitations.
3. 4. We report to queen. She agrees they are suspicious. She summons them. The man changes form into a female fey, and vanishes. Seems to have teleported. We conclude this is the thief and may have captured the real husband. The queen summons all the guests. They offer to help. We need to investigate the town. New handout, a whole page. 4 tasks We work on them as best we can. Earning points to be converted immediately or later into spells or objects. What we learn Long Rest Stone cottage with tents. We reconnoiter. We decide to enter where the voices are after using Silence. One runs into an adjacent tent. The first surrenders silently. The other is attacked and also surrenders. We learn about the plan. The hag is in the cottage with her boss. The hag needed the loot for a ritual which had started. The loot in the other tent is being consumed by insects. Some items have already been lost. But we can take the rest after removing the insects. We have difficulty freeing the captive husband. Voices in the cottage are alerted. We flee. We return with the remaining loot. Loot For completing the adventure your character is entitled to the following: Gain one level You find the following magical items during the adventure, each player gets each item Hag’s Pincushion (a bracer of flying daggers) |
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2025-04-04 16:00 | PO-BMG-MOONCA-POB-01 - The Joust of Roses | 10 | Show | |||||
PO-BMG-MOONCA-POB-01 The Joust of Roses Session Notes 2025-04-04 Party Miaxisys Rothenel "Max" (m), wood elf Ra-10 Hunter (Grawler) Tandur (m), human Cl-6/Fi-4 (me, Thomas) Kwyjibo (m), human Bb-8/Ro-1 (Mark) "Number 8" [Automated Food Processing Unit 8], auto gnome lore Bard Lv? (Philippe G-V) Intro by guide, Kithren Rules 3 passes. Judges can adjudicate ties. Our selected opponent: The Black Knight. We prepare for the joust and discuss ideas. Black Knight arrives and taunts us. We joust: Kwyjibo, Number 8, Rhidian. Next chapter. Urphania Chitterbones Next chapter. 10 minute break Final chapter We submit our score: 18 We did not win. Wedding Crashers won the contest. Rewards PO-BMG-MOONCA-POB-01 The Joust of Roses Tandur: Dice made from dyed wood in an assortment of colors Hey there! Thanks for playing PO-BMG-MOONCA-POB-01 - The Joust of Roses today with me, Kurt Hoffstaetter, during Slot 2. All characters earn the following: Level Milestone Woodcutter's Axe- now on character sheet When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. Fabulist Gem- now on character sheet Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. Saddle of the Cavalier - now on character sheet |
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2025-04-16 18:00 | Phandelver & Below: Shattered Obelisk Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-16 Phandelver & Below: Shattered Obelisk Ch. 7 Game Code - Game Name - Location - DM - Party - Illithinar Laboratory: 6 goblins looting. Traveled through portal C2 Init traded 13. It requires an action to command my owl. C3 Init 11 Loot: Tiara, Mind Crystal. Stairs down; back to where we started. Return. Something about coconuts. Seems to have been an adventure I missed. C4 Init 21 Loot |
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2025-04-02 18:00 | Phandelver and Below: Shattered Obelisk, Ch. 7 | 10 | Show | |||||
Session Notes 2025-04-02 Party - When we left off, we had encountered a small hole, through which we could see an encampment. The Bear went into the encampment. But that player is not present tonight. We attempt to follow the trail of the goblins with human (townsfolk) captives. We move on. We encounter a group of six Quaggoth. We kill 5. The sixth surrenders. We gain a little information. We explore further. Door with green light coming through the crack. We open the door. 2 mind flayers (illithids). We attack. Tarenth gets grappled and stunned. Most of the rest of us get stunned at distance (only 1 round). We had enough allies still active that we didn't get too damaged. We killed one. The second tried to teleport, but Counterspell prevented that. We killed it. We kept 2 heads (bag of holding) in case we want to speak with dead. In the room is a stone statue of a mind flayer with a brain in each hand. It wears a pendant. The brains move (change?) when we aren't looking. There is a glow of green coming off it. There is no magic. We detect the trace of teleportation magic. The goblin/captive tracks end here. We find a closet built for and containing more mind flayer robes. We explore rooms. Perfume, gem. - see loot A door has a placard saying something like: We find a room with 2 prison cells. Under the trash on the ground a scrawled message: We enter various rooms. One contains a gray skinned mind flayer. The usual ones have purple skin. She asks if we are there to join. We explain we got separated from our goblin allies. We attempt to get information. She shows us in her floating crystal a set of doors down a hallway south of the battle. Finally she offers information as to the destination of the prisoners. They went 3 ways. Some to: Desk with letters in Undercommon. A mind flayer doing a dissection of a non human creature with a lot of eyes. We can't determine more. Also there are two 1-eyed creatures in that room. We continue north. We find a large prison room. Loot |
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2025-03-12 18:00 | Phandelver and Below: Shattered Obelisk, ch. 7 | Lantern of Revealing, Mind Crystal (Careful) | Show | |||||
Session Notes 2025-03-12 Phandelver and Below: Shattered Obelisk, ch. 7 Location - DM - Party - While leaving dungeon, we collect emerald (250g) & Lantern of Revealing. We discover (or pass again) a mural on wall depicting mindflayer ritual. Travel to Phandalin. Our investigation leads to the Sleeping Giant Inn. We question the 2 people there: a drunk and the bartender. Bartender says something about "great and terrible mind." We discover a tunnel and follow it... for miles. We meet people who were being kidnapped by goblins. Something 'took' the goblins. We prepare for combat. Evaelyn (Rhyndera) insists on departing to guide the rescued people to safety. Combat begins against "brain creatures" We prevail. We discover leather scraps (no value?) & Careful Mind Crystal. We do not depart the tunnel. Loot |
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2025-02-19 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-02-19 Phandelver and Below: Shattered Obelisk, ch. 6 Game Code - Game Name - Location - DM - Party - Andrew helped me determine my deity is Selune. Drapes with symbols of coins and spiders. Another room, another combat. 16.6.6 gold. |
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2025-03-05 18:00 | Phandelver and Below: Shattered Obelisk, ch. 6 | 10 | Show | |||||
Session Notes 2025-03-05 Phandelver & Below: Shattered Obelisk ch 6 Game Code - Game Name - Location - DM - Party - Gibbet Crossing 3 combats, back-to-back Loot: |
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2025-02-05 18:00 | Lost Mines of Phandelver / Shattered Obelisk Ch 6 | 10 | Bead of Force (x5) | Show | ||||
Session Notes 2025-02-05 DM: Scott Combat Golem x2 & ghost Level up |
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2025-01-29 18:00 | Lost Mines of Phandelver (continued) | 10 | Show | |||||
Session Notes 2025-01-29 Lost Mines of Phandelver Game Code - Game Name - Location - DM - Party - Party had traveled back to town for shopping. Needed a cleric. Met Big Paw & Tandur. Amu lent healer's kit to Tandur. (Forgot to repay) Combat Combat Round room 800 / 7 = 114 (I rounded down to 113). |
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2025-03-19 18:00 | FR-DC-VECNA-01, The 3-Body Problem | 10 | Potion of Healing (consumable) (common) | Show | ||||
Session Notes 2025-03-19 FR-DC-VECNA-01, The 3-Body Problem Game Code - Game Name - Location - DM - Party - Neverwinter city, aka Skilled Hands, aka Jewel of the North. Bodies have been appearing. You are to investigate. She has a hunch it may involve cults. If so, we are empowered to defend ourselves. She thinks there are 3 related bodies. 1 has disappeared, but 2 are still being guarded. These bodies have been appearing around the Docks district. A body is in the Docks Market. Guards are protecting it. The second is to be found at the harbormaster's office. He is Jinn. There is a 3rd, which was reported but seems to have disappeared. They were all reported at the same time, which is why she has mentally connected them. That 3rd body was initially discovered in the Swamp Docks area. That semi-autonomous region is controlled by the Zahaguin tribe of fishfolk. If we discover cultist activity, we are to report our findings to her. She can be found here or at the Beached Leviathan #2, a tavern run by a friend of Neverember. We select the harbormaster as the first destination. We arrive. The harbormaster is unconscious in the middle of the room. Combat with shadowy creatures. We prevail. We saved the harbormaster who gives us some information. Most of the information came from viewing the body. The body was covered with etchings, staples and bolts at the wrists, ankles and neck. We also discover a shipment of purple pufferfish destined for Barbous Chateau, a noble house. We are able to collect valuable poisons from the dead fish. See loot. The body is female, high elf, elderly, in a ball dress. One of our party members says she looks familiar, but can't fully recall. Something about snow. (Later on, we discover Yuki is Japanese for snow. That's her name: Yuki) Next, we travel to the Docks Area. The murder area is blocked by Wintershield Guards. They agree to let us pass once we point out we are investigating for the good of the city. On our way we are joined by Kavori Fairheart. Even she couldn't get past the guards, something about jurisdiction. Another female body, surrounded by blood, too much blood for a humanoid creature. Combat - After the battle, we continue our investigation. 1 2 3 4 Something about Bella (incomplete notes: perhaps name of body). Something seems to have changed around the time of the "defeat of the Red Wizards near the coliseum." (See movie: Dungeons & Dragons for more) End of session. Loot: Gold: We also each get 1 healing potion. |
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2025-02-18 18:00 | DDHC-JRC-CH8 Mists of Manivarsha | 10 | Show | |||||
DDHC-JRC-CH8 Mists of Manivarsha Game Code - Game Name - Location - DM - Party - We start in Baldur's Gate at the Adventurers League Hall in the lower city. It is a 3-story building. It's raining. As each of us enters, we are greeted by Yola at the front desk. She knows we've been requested. She provides a place to gather, the bar. We are being asked to provide security for the Suhunka Trials (games [Olympics]) in Shugapoor (city). The job lasts for 12 days. Each will get 200 gp. We enter a separate room. A stone goliath sits in front of a bowl. We are asked to sit around the bowl, too. He is: The 3 great cities are involved in the games. Aravati temple (?) in Maravarey (?) Nisha (nickname) in Manivarsha is the target of our protection. The goliath begins a ritual around the bowl, recognizing the 4 gods and 4 cities. Shell, mix Tents, vendors, a stage near the temple, all on a quay. This is: Humid, hot, balmy. I spend 10 silver for 2 more rations. Tidal waves engulf the market square while Nisha is dancing. 2 hostile turtles are deposited. We fight them to save the citizens, while attempting to protect Nisha. Next wave, 2 electric eels are deposited. Nisha decides to take shelter in the temple. Keyrie accompanies (carries?) her. A third wave, this time imbued with glowing red light. Keyrie sees Nisha turn to water and vanish. Meanwhile the rest continue the battle. We prevail. We talk to Plabon. He said the red wave brought up emotions, jealousy. Session ends. |
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2025-03-23 14:30 | DDAL00-02D Echoes of the Weeping War | 10 | Bracers of Defense (Rare) (a), Potion of Acid Resistance (consumable) (uncommon), Potion of Healing (consumable) (common) | Show | ||||
DDAL00-02C Spawn of Maimed Virulence DM: Howard Table: 4 Party - The dragon known as the Verdant Cloud, Verthandantalynx, had 3 children. They are now fighting for the territory in Phlan. Her mate was (why were we told?) Vorgansharax. Q: What module... ? Verthandantalynx (Verdant Cloud) had 3 children, 2 daughters and a son. copy/paste "Verdian" "Berdea" "Gwyr" Often, I will use brother and sisters. The fighting of the sisters is wreaking havoc on the villages of the forest. Get them to leave, or kill them. Cormanthor Forest You may notice a smell (from the poisonous mist) or strange silence to alert you to danger. We are advised to stock up on consumables: Lent stone of good luck (never remembered to use it) First village. Prevented kobolds from running away. Asiah. He unwillingly gives information. They are supporting the dragons, hoping they will be rewarded once one comes to power. He gives us information. We force him to lead us to his contact. Too many names: Found amulet/locket. We are taken to the probably traitor. He's terrified. Mentions the locket. We trade. He pays way more than it's worth. He's working for Gwyr. He will take us there. We let the kobold go. We arrive at cliff face. Gwyr looms overhead from his cave. We dialog. At first he demands 3 uncommon magic items. Later, we persuade him (I don't recall what we said, DM: noted certain words) to accept 1 single magic item, the something Elf Blade. It is rumored to be found recently. We must return to our in order to gather information. If we bring that sword, he will leave. Elmwood We learn he used a boat which has returned with some of his expedition. He was behaving with a strange lack of care for precious artifacts. Travel - C1 Debark Man standing there. Run! Later, take my bags and run? Later, help me! We return with the sword. It's not the right one. It's the rumored one you sent us for. He relents and/or gives us the location of his sisters. C4 975 gp each - added to character sheet |