Adventure Logsheet
Race: Dragonborn (brass) Size: medium Speed: 30 Languages: Common, Draconic ASI: STR +2; Char +1 Features: draconic ancestory You have resistance to the damage type associated with your draconic ancestry (fire) Class: Sorcerer (Draconic Bloodline) Hit Die: 1d6 Proficiencies Armor: none Weapons: Daggers, Darts, Slings, Quarterstaffs, light crossbow Saving Throws: Const, Char Skills: Deception, Persuation Featurures: Breath Weapon: Fire Ability Scores Method: Standard set Strength: 8+2=10 Dexterity: 13 = 13 Constitution: 14 Intelligence: 12 Wisdom: 10 Charisma: 15+1 ASI = 16 Features: Draconic Ancestor (Brass) +1 HP at each level without armor: AC = 13 + Dextirity modifier Description Alignment: Lawful Good Faction: none Age: 31 Height: 6 feet = 182 cm Background: Acolyte Feature: + 1 Language Skill Prof.: Insight, Religion Addit. Languages: Elvish, Orcish Starting Equipment by class Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts, Quarterstaff Component pounch, explorers pack by background Holy Symbol (dragon chain) prayer book 5 sticks of incense vestments set of common clothes GP: 15 Known Spells Cantrips (4): Light, Prestidigitation, Ray of Frost, Shocking gasp Level 1 (2): shield, magic missle HP: 9 Background: Tarhun ist Mitglied einer religiösen Gemeinschaft, die sich aus Nachfahren von Drachen zusammensetzt. Die Gemeinschaft beherbergt diejenigen, in denen entweder direkt das Blut der Drachen fließt oder diejenigen, welche zu magischen Fähigkeiten aufgrund Ihrer Abstammung gekommen sind. DIe Gemeinschaft verehrt nur die metallischen Drachen und hat das Ziel alle Böse aus der Welt zu schaffen. Tarhun wurde ausgewählt um auf die wachsende Bedrohung durch das Cult of the Dragon zu reagieren
LvL- Up new HP: 16 new Spell: Sleep
+1 healing potions (5 for the group)
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1 potion of healing -50 GP
Level-Up +2 Charisma Cantrips known Ray of Frost Light Shocking Grasp Mage Hand Dancing Lights Spells known Magic Missle Shield Sleep Invisibility Flaming Sphere
280gp (56gp each) for selling the Dragon-themed Talismans and Amulets to a collector + 60 für Bewachung der Caravane -150 Gold for 3 potions of healing
new Spell: Fireball + Bloodwell Vial +1
100 GP (Potion of Greater Healing)
Spells: Cantrips: Firebolt, Light, Shocking Grasp, Mage Hand, Dancing Lights 1Lvl: Magic Missile, Shield 2Lvl: Invisibility, Flaming Sphere, Tasha's Mind Whip 3Lvl: Fireball, Slow
4th level spell --> Wall of Fire
Spells known: Firebolt, Light, Shocking Graps, Mage Hand, Dancing Lights 1st: Shield, Feathers Fall 2st Invisibility, Tashas Mind Whip, Flaming Sphere 3st Counterspell, Slow, Fireball 4st Wall of Fire
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10 Potions of Greater Healing (-1000 G) 3 Potions of Superior Healing (-1500 G) 1 Spell Scroll Absorb Elements (-75G) 1 Spell Scroll Misty Step (-150 G) 3 Spells Scroll Haste (-900G) 2 Antitoxin (-100 G)
Black Dragon Mask Category: headgear Description: Black Dragon Mask Wondrous item, legendary, requires attunement This horned mask of glossy ebony has horns and a skull like mien. The mask reshapes to fit a wearer attuned to it. While you are wearing the mask and attuned to it, you can access the following properties. Damage Absorption. You have damage resistance to acid. Draconic Majesty. While you are wearing no armour you can add your Charisma bonus to your Armor Class Dragon Sight. You gain darkvision with a radius of 60 feet, or an additional 60 feet of darkvision if your already have that sense. Once per day, you can gain blindsight out to a range of 30 feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You have advantage on any Charisma check you make against black dragons Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead. Water Breathing. You breathe underwater. Additionally every time you wear the mask you must pass a Wisdom saving throw or have your soul sucked into the Mask. All other Mask wearers (Red, Green, White, Blue) are aware of the bearers location!
Level Up Level 5 Spell: Hold Monster
Spell: Absorb Elements
1 level + mental prison + gust
level up - multiclass fighter 1 second wind fighting style: blind fighting
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3 potions of greater healing (-300 G) 2 x potion of superior healing (-1000 G) darkvision spell scroll SC (-150 G) earthbind SC (-150 G) fly SC(- 300G) dispell magic SC (-300) 2 bigby's hand (-2000 G) 1 greater invisibility (-500 G) 3 melfs minutes meteores (-900 G)
level-up feat warcaster
Crown of Stars
verbraucht: 1 x fly 1 x greater invisibility +1 Level sorcerer Spells known cantrips: Fire Bolt Shocking Grasp Mage Hand Dancing Lights MessageRay of Frost 1 level: Shield Feather Fall Absorb Elements 2 level: Invisibility Misty Step Tasha's Mind Whip 3 level: FireballSlowCounterspell 4 level: Raulothim's Psychic Lance 5 level: Hold MonsterBigby's Hand 6 level: chain lightning 7 level: crown of stars Summary of items multiplied after end of hardcover: 3 potions of healing 1x potion of growth 1x potion of fire breath 1x elemental gem (clear sapphire/air elemental). 2x Scroll of Protection against Fire Elemental 1x Scroll of Protection against Earth Elemental 1 x Tiny Diamonds (Misty Step Feature if thrown as Bonus Action) 1x Potion of Greater Healing 1x Potion of Frost Giant Strength 1x Spell Scroll (Earthquake) Spell Scrolls (1 Each): gaseous form, haste, protection from energy, water breathing, Evard’s black tentacles, , wall of fire, hold monster