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Adventure Title
DDHC-RoT Rise of Tiamat - Tiamat
Session
33
Date Played
2024-07-08 00:01:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
verbraucht: 1 x fly 1 x greater invisibility +1 Level sorcerer Spells known cantrips: Fire Bolt Shocking Grasp Mage Hand Dancing Lights MessageRay of Frost 1 level: Shield Feather Fall Absorb Elements 2 level: Invisibility Misty Step Tasha's Mind Whip 3 level: FireballSlowCounterspell 4 level: Raulothim's Psychic Lance 5 level: Hold MonsterBigby's Hand 6 level: chain lightning 7 level: crown of stars Summary of items multiplied after end of hardcover: 3 potions of healing 1x potion of growth 1x potion of fire breath 1x elemental gem (clear sapphire/air elemental). 2x Scroll of Protection against Fire Elemental 1x Scroll of Protection against Earth Elemental 1 x Tiny Diamonds (Misty Step Feature if thrown as Bonus Action) 1x Potion of Greater Healing 1x Potion of Frost Giant Strength 1x Spell Scroll (Earthquake) Spell Scrolls (1 Each): gaseous form, haste, protection from energy, water breathing, Evard’s black tentacles, , wall of fire, hold monster

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Displacement Rare After the fight with Tiamat in her hoard true
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move..
Bloodwell Vial +1 Uncommon Level 5 item true
To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.