Show Log Entry
Adventure Title
DDAL-DRW-15 Frozen Whisper
DDAL-DRW-15 Frozen Whisper
Session
Date Played
2023-11-25 01:17:00 UTC
2023-11-25 01:17:00 UTC
Levels Gained
2
2
GP +/-
10000
10000
Downtime +/-
0.0
0.0
Location Played
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
Consuming 1x Potion of Greater Healing Story Award: The Stars Are Right You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. Story Award: Bond of Fellowship You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua Using Downtime for Level Up
Consuming 1x Potion of Greater Healing Story Award: The Stars Are Right You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. Story Award: Bond of Fellowship You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua Using Downtime for Level Up
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Spell Scroll of Sunburst | Very Rare | DDAL-DRW-15 Frozen Whisper | true | ||
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC of this spell is DC 18. | |||||
Ring of Regeneration | Very Rare | true | |||
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |