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Adventure Title
Character Creation
Session
Date Played
2023-05-07 13:34:00 UTC
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5
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Bio <br> **Race and Class** Race: Custom Lineage +2 DEX, Size: Medium, 30 feet, Darkvision Class: Fighter(1) <br> **Ability Scores (Standard Array)** Str: 10 Dex: 15 (+2) (+1) Con: 15 Int: 8 Wis: 14 Cha: 8 <br> **ASI:** STR, CON **Skill Profiency:** Insight+Perception (Far Traveler), Acrobatics+Athletics(Fighter) **Languages:** Common+Sylvan (Custom Lineage) <br> **Proficiencies** Armor: All armor, Shields Weapons: Simple weapons, Martial Weapons <br> **Tools:** Thieves Tools, Vehicles (Land) (Far Traveler), <br> **Background:** Far Traveler Backgroundfeat (see AL Player Guide v.13): Tough Custom Lineage: Feat: Piercer <br> **Features:** Fighting Style: Dueling Second Wind <br> **Starting Equipment** from Far Traveler: Lute, A crude map of Faerun, Travelers Clothes, Jewelry worth 10GP, Pouch with 5GP from Fighter: Chain Mail, Longbow, Shield, Crossbow, lig⁠ht, 20 bolts, Explorers Pack <br> <br><br><br> Ares was not born like any other child. He was the product of a secretive and ambitious project, led by a powerful cabal of wizards who sought to create the ultimate weapon. Conceived through a mix of potent arcane energies and biological manipulation, Ares was designed to be both unassuming and lethal - a living weapon that could blend in with the masses while possessing unmatched combat abilities. <br> From a tender age, Ares was exposed to the harsh reality of his existence. He was mercilessly trained in various martial arts and exposed to magical enhancements, making him an unparalleled fighter. His childhood was spent in the shadows of underground fighting rings, where he was forced to prove his worth and hone his deadly skills. Between these brutal tests of strength, Ares served as a bodyguard to his masters and was showcased in wizardry exhibitions as a testament to the power of the cabal. <br> Throughout his life, Ares never knew the warmth of a family or the joy of friendship. His only companions were his masters, who viewed him as nothing more than a tool to further their own political power. Yet, despite his bleak existence, Ares possessed an innate sense of curiosity and an unyielding spirit that refused to be crushed. <br> During one of his travels with his master, Ares encountered an enigmatic wizard who, recognizing a spark of potential within the young fighter, gifted him a tome filled with tales of legendary heroes who had achieved divinity through their prowess in battle. The book became Ares' treasured possession, a beacon of hope amidst his otherwise bleak existence. The stories it contained fueled his dreams of one day transcending his current state and achieving the same divine status as the heroes he read about. <br> Fate intervened when Ares' master was suddenly assassinated during a journey to meet wizards in a distant land. Bereft of guidance and purpose, Ares found himself adrift in a world he barely understood. With no other path in sight, he decided to join the Adventure League, hoping that through their missions and camaraderie, he could find his place in the world. <br> Now a member of the Adventure League, Ares is committed to honing his skills and forging his own destiny. He carries with him the scars of his past, but also a newfound sense of hope and determination. With every battle, he seeks to prove himself worthy of the divine path he dreams of, fighting not as a mere weapon, but as a true hero seeking to carve his name into the annals of history. <br> As Ares embarks on this new journey, he knows that his past as a living weapon will always haunt him. Yet, with each challenge he faces, Ares grows stronger and more resolute in his quest for divinity. It is only a matter of time before the young fighter's name becomes synonymous with legends, and his dreams become a reality.