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Adventure Title
Charaktererstellung
Session
Date Played
2023-04-20 14:35:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Edit am 27.04.23 vom Vanilla-Ranger auf normalen Ranger geändert. Wechsel der Fähigkeiten Favoried Enemy auf Favoured Foe und damit das Hunters Mark. Wechsel vom Natural Explorer auf Deft Explorer (Canny 1) Ansonsten gibt es keine Änderungen. # Rasse: Wähle ein Volk: * Halb-Elfe Attributswerterhöhung: * Charisma +2 * Geschicklichkeit * Weisheit Gesinnung: * Chaotisch gut Creature Type: * Humanoid Größe: * Medium Bewegungsrate * 30 Übung Fertigkeiten: * Animal Handling * Nature Übung Sprachen: * Common * Elvish * Sylvan * Infernal * Primordal * Draconic Darkvision Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry You have advantage on saving throws against being charmed, and magic can't put you to sleep. # Klasse: Wähle eine Klasse: * Ranger Übung im Umgang mit Waffen: * * Simple weapons * Martial weapons Übung im Umgang mit Rüstungen: * Light Armor, Medium Armor, Shields Übung Fertigkeiten: * Insight * Stealth * Perception Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. *Favored Foe (Optional)* This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. *Deft Explorer (Optional)* This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. Canny (1st Level) Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. You can also speak, read, and write 2 additional languages of your choice. Wanderer Origin Guide: You have an excellent memory of maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers berries, small game, water and so forth. Ausrüstung: * Longbow * Quiver * Arrows (20) * and Leather Armor * and two of Any simple Weapon: Dagger and Sickle * Explorer's Pack Fähigkeiten: Trefferpunkte: * 11 Vorgeschlagene Attribute: Dexterity or Strength, Wisdom Klassenattribut zum Zauberwirken: Wisdom Attributswerte Ermittlungsmethode: Standard * Stärke: 8 * Geschicklichkeit: 15 * Konstitution 12 * Intelligenz 13 * Weisheit 14 * Charisma 10 # Hintergrund: * Outlander Übung Fertigkeiten: * Athletics * Survival Übung im Umgang mit Werkzeugen: * Lyre Übung Sprachen: * Primordal (Elementare) You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Origin: * Guide Persönlichkeitsmerkmale: * I feel more comfortable around animals then humans * I watch over friends as if they were a litter of new born pubs Ideale: * Nature - the natural world is more important then all the constructs of cilivization Bande: * My, family, clan, tribe is the most important thing in my life, even when they far away of me Makel: * I remember every insult i`ve received and nurse a silent resentment towards anyone who ever insult me. Ausrüstung: * Staff * Hunting Trap * Trophy from an Animal You Killed * Traveler's Clothes * Belt Pouch Ausrüstung: Wie möchtest du deine Ausrüstung auswählen? Klassenausrüstung: * Longbow * Quiver * Arrows (20) Scale Mail or Leather Armor: * Leather Armor Two of (Shortsword or Any Simple Weapon) * Dagger * Sickle Dungeoneer's Pack or Explorer's Pack: * Explorer`s Pack Ausrüstung durch Hintergrund(Outlander): * Staff * Hunting Trap * Trophy from an Animal You Killed * Traveler's Clothes * Belt Pouch # Zauber: Das Arkane ist für dich ein Mysterium. Dein Charakter hat auf dieser Stufe keine Zauber. # Talent: Eine Talent steht für Errungenschaften, Entschlossenheit und Expertise. Es ist die Belohnung für harte Arbeit: Du hast wirklich noch nicht so viel getan # Charakter-Bio Charaktername: * Kirestelli Goldark Alter: * 35 Körpergröße: * 170cm Gewicht * 60 Kg Augenfarbe: * leuchtendes Bernstein Haarfarbe: * Braun mit Goldakztenten Hautfarbe: * blass