Show Log Entry
Adventure Title
DDAL08-17 The Tower of Ahghairon
DDAL08-17 The Tower of Ahghairon
Tier
4
4
Session
Date Played
2019-09-02 15:55:00 UTC
2019-09-02 15:55:00 UTC
ACP
6
6
TCP
12
12
GP +/-
Downtime
15.0
15.0
Renown
1.5
1.5
Location Played
roll20
roll20
DM Name
Devilz
Devilz
DM DCI Number
4319611317
4319611317
Notes
unlocked cubic gate and chest of preserving casted simulacum via tome with one 7th level spell used Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to Devilz (GM):someone else in Waterdeep
unlocked cubic gate and chest of preserving casted simulacum via tome with one 7th level spell used Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to Devilz (GM):someone else in Waterdeep
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Cubic Gate | Legendary | I | false | ||
| Cubic Gate Wondrous Item,Legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. | |||||
| Chest of Preserving | Common | true | |||
| Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. | |||||