Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Amulet of Health rare DDAL08-10 The Skull Square Murders Show
Notes:

Wondrous Item, rare (requires attunement)

Your Constitution score is 19 while you wear this amulet.

It has no effect on you if your Constitution is already 19 or

higher without it. This item is found on Magic Item Table

G in the Dungeon Master’s Guide.

An electrum pendant in the shape of an eye surrounded

by grasping tentacles hangs from a mithril chain. You

have the feeling you are being watched whenever you

were this amulet.

Bag of Holding uncommon Renown Show
+1 Pick uncommon CCC-TAROT-0107 The Seat of the Ruler Show
Sea Hag’s Cloak (Cloak of the Manta Ray) uncommon CCC-GAD01-01 Broken Blade Show
Notes:

Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Auntie Sue's Broom uncommon CCC-TAROT01-05 The Lost Apprentice Show
Notes:

This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Efreeti Crown of Wishes common CCC-ODFC-0202 Palace of the Efreeti Show
Notes:

This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.

Amarantha's Heart (Dark Shard Amulet) common CCC-TAROT-0107 The Seat of the Ruler Show
Notes:

Amarantha's Heart (Dark Shard Amulet)
Flavor: This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

Selfaril’s Soul Gem (Ruby of the War Mage) common CCC-GAD01-01 Broken Blade Show
Notes:

Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
This item can be purchased with 2 Treasure Checkpoints of any tier.
This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality.

Hat of Vermin common CCC-TAROT01-05 The Lost Apprentice Show
Notes:

While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

This dusty cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Unlocked Magic Items