Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of x-Ray vision
rare
Tomb of Horrors
Show
Notes:
Ring, rare (requires attunement)
Major tier
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.
Flail +1
uncommon
Tomb of Horrors
Show
+1 Arcane Grimoire
uncommon
Tomb of Horrors
Show
Notes:
Wondrous item, uncommon (requires attunement by a wizard)
3 lb.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Wand of magic missiles
uncommon
RIME
Show
Bag of holding
uncommon
Rime of the Frost Maiden
Show
Longsword of Vengeance
uncommon
Tomb of Horrors
Show
Notes:
Weapon, uncommon (requires attunement)
Major tier
Martial weapon, melee weapon
3 lb. 1d8 slashing - versatile (1d10)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Candle of the Deep
common
DC-PoA-DREAMS-01 The Frigid North
Show
Notes:
Wondrous item, Common
The flame of this Candle is not extinguished when immersed in water. It gives off light and heat like a normal Candle.
Clockwork Amulet
common
DDAL10-10 Burying the Past
Show
Notes:
wondrous item, minor tier, common
Value/Weight:
Details:
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of x-Ray vision | rare | Tomb of Horrors | Show | |||
|
Notes:
Ring, rare (requires attunement) Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. |
||||||
| Flail +1 | uncommon | Tomb of Horrors | Show | |||
| +1 Arcane Grimoire | uncommon | Tomb of Horrors | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
||||||
| Wand of magic missiles | uncommon | RIME | Show | |||
| Bag of holding | uncommon | Rime of the Frost Maiden | Show | |||
| Longsword of Vengeance | uncommon | Tomb of Horrors | Show | |||
|
Notes:
Weapon, uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
| Candle of the Deep | common | DC-PoA-DREAMS-01 The Frigid North | Show | |||
|
Notes:
Wondrous item, Common The flame of this Candle is not extinguished when immersed in water. It gives off light and heat like a normal Candle. |
||||||
| Clockwork Amulet | common | DDAL10-10 Burying the Past | Show | |||
|
Notes:
wondrous item, minor tier, common Value/Weight: Details: A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. |
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