Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Clockwork Amulet common DDAL10-10 Burying the Past Show
Notes:

wondrous item, minor tier, common

Value/Weight:

Details:

A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Candle of the Deep common DC-PoA-DREAMS-01 The Frigid North Show
Notes:

Wondrous item, Common

The flame of this Candle is not extinguished when immersed in water. It gives off light and heat like a normal Candle.

Berserker Greataxe rare Tomb of Horrors Show
Notes:

Weapon, rare (requires attunement)
Major tier
Martial weapon, melee weapon
7 lb. 1d12 slashing - heavy, two-handed
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Bag of holding uncommon Rime of the Frost Maiden Show
Bag of Devouring very_rare CCC-TRI-22 On the Baron's Trail Show
Notes:

The bag is covered in giant runes and bears the smiling face of a stone giant. The bag seems to vibrate when it is within 120 ft. of its favorite organic material: Dragon.

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Animated Shield very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide.

Amulet of Health rare Rime of the Frost Maiden Show
Notes:

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Wondrous item, rare (requires attunement)
Major tier
1 lb.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

+1 Arcane Grimoire uncommon Tomb of Horrors Show
Notes:

Wondrous item, uncommon (requires attunement by a wizard)
3 lb.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Unlocked Magic Items