Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
SmokePowder common DDAL09-04 Day of the Devil Show
Notes:

may not be replicated or repaired. One character in the group may keep this item at the end of the session. This item cannot be sold. Black powder doesn’t function in Faerûn, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. Ammunition and gunpowder can’t otherwise be purchased. Smokepowder isn’t suitable for any purpose other to fire this weapon (i.e. NO explosives may be crafted, etc).

All purpose tools +1 uncommon renown Show
Stone of Good Luck uncommon DDEP06-02 Return to White Plume Show
Boots of Striding and Springing uncommon DDEP06-02 Return to White Plume Show
Necklace of Adaptation uncommon DDEP09-01 Infernal Pursuits Show
Notes:

Wondrous Item, uncommon (requires attunement)

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

rod of the pact keeper+1 uncommon DDAL09-04 Day of the Devil Show
Notes:

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

Goggles of Night uncommon DDEP06-02 Return to White Plume Show
Ild rune Musket uncommon Trade Log Show
Notes:

1d12 piercing - ammunition (40/120 ft.), loading, two-handed

Traveler's Heart (Stone of Controlling Earth Elementals) rare CCC-SFBAY-0402 Under Earth & Stone Show
Notes:

The Traveler's Heart is a perfectly smooth sphere forged of meteorite iron, the size of a small shotput orange. The person possessing the Traveler's Heart has the Delver ability while holding the stone: While underground, you always know this item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Eagle Whistle rare DDHC-Shrine of Tamatachan Trade Log Show
Notes:

Wonderous Item, rare. While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Necklace of Prayer Beads (2 bless 2 curing 2 favor) rare DDEP06-02 Return to White Plume Show
Armor of Vulnerability (Slashing) rare DDEP06-02 Return to White Plume Show
Ring of Protection rare DDEP06-02 Return to White Plume Show
Ring of Spell Storing rare DDEP06-02 Return to White Plume Show
Dagger of Venom rare DDAL05-17 Hartkiller’s Horn Show
Notes:

The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

Weapon (dagger), rare
Major tier
Simple weapon, melee weapon
1 lb. 1d4 piercing - finesse, light, thrown (20/60 ft.)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Glamoured Studded Leather rare Trade Log Show
Notes:

Light armor, rare
Major tier
13 lb. AC 12 + Dex
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Mantle of Spell Resistance rare DDEP09-01 Infernal Pursuits Show
Notes:

Wondrous Item, rare (requires attunement)

This sleeveless shawl is made from the stitched skin of many demons and devils. You have advantage on saving throws against spells while you wear this item.

Unlocked Magic Items