Show Log Entry
Adventure Title
DDAL05-11 Forgotten Traditions
DDAL05-11 Forgotten Traditions
Session
Date Played
2021-10-06 17:15:00 UTC
2021-10-06 17:15:00 UTC
Levels Gained
1
1
GP +/-
-4134
-4134
Downtime +/-
-71.0
-71.0
Location Played
roll20
roll20
DM Name
Kuta#8444
Kuta#8444
DM DCI Number
Notes
used spell scroll of Minor elementalm SC of dispel magic, potion of heroism, and potion of Invulnerability, potion of greater healing used dreamwalker. got 11 portent reincarnated into high elf. Rebuilt to get new stats, got giant language, replaced perception proficiency with history, replace weapon prof with smith, mason, calligrofer, and tinkerer's. Got mending cantrip recasted luna twice copied Spells from melanie the illusionist (Sorengraves#1919): 4th:Black Tentacles, Arcane Eye, Dimension Door, polymorph, Secret Chest, fire shield, banishment, resilient sphere, ice storm, Greater Invisibility, 3rd:Gaseous Form, Tongues, Phantom Steed,waterbreathing, haste, cat nap, hypnotic pattern,Thunder step, remove Curse, Nondetection, Sending, Lightning Bolt, Vampiric Touch,Glyph of Warding, Stinking Cloud, Blink, Major image 2nd:Detect Thoughts, Blindness/Deafness, Alter Self, 1st: Identify, Grease, Ice knife, aqcuired opal of ild rune, 2 crystals of Greater healing (have 2), and crystal of fire giant strength Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. NOTE: You must have a DM administer the portent roll for you.
used spell scroll of Minor elementalm SC of dispel magic, potion of heroism, and potion of Invulnerability, potion of greater healing used dreamwalker. got 11 portent reincarnated into high elf. Rebuilt to get new stats, got giant language, replaced perception proficiency with history, replace weapon prof with smith, mason, calligrofer, and tinkerer's. Got mending cantrip recasted luna twice copied Spells from melanie the illusionist (Sorengraves#1919): 4th:Black Tentacles, Arcane Eye, Dimension Door, polymorph, Secret Chest, fire shield, banishment, resilient sphere, ice storm, Greater Invisibility, 3rd:Gaseous Form, Tongues, Phantom Steed,waterbreathing, haste, cat nap, hypnotic pattern,Thunder step, remove Curse, Nondetection, Sending, Lightning Bolt, Vampiric Touch,Glyph of Warding, Stinking Cloud, Blink, Major image 2nd:Detect Thoughts, Blindness/Deafness, Alter Self, 1st: Identify, Grease, Ice knife, aqcuired opal of ild rune, 2 crystals of Greater healing (have 2), and crystal of fire giant strength Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. NOTE: You must have a DM administer the portent roll for you.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Opal of the Ild Rune | Uncommon | true | |||
| Wondrous item, rare (requires attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fires Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. | |||||