Show Log Entry
Adventure Title
DDEP06-02 Return to White Plume
DDEP06-02 Return to White Plume
Session
Date Played
2021-09-22 20:54:00 UTC
2021-09-22 20:54:00 UTC
Levels Gained
1
1
GP +/-
9245
9245
Downtime +/-
-4.0
-4.0
Location Played
DM Name
DM DCI Number
Notes
aqcuired 5th level Arcane grimoire, ring of protection, ring of spellstoring (mirror image), armor of vulnerability (slashing), boots of striding and springing, goggles of night, stone of good luck, +1 chain mail armor, necklace of Prayer beads (3 bless 2 cure 1 favor) acquired 2 potions of invulnerability, 2 potions of heroism, 1 potion of flying, 1 oil of etherealness, potion of greater healing, potion of mind reading acquired Blessing of protection aqcuired SC of Fear, hold person, conjure minor elementals, dispel magic, magic mouth, kept SC of hold person, conjure minor elementals, and dispel magic acquired scroll of protection (fiends) bought healing potion recasted luna copied fear,and magic mouth copied shield, earth tremor, false life,mage armor, see invisiblity, warding wind, augury, tiny hut, tiny servant, waterbreathing, dispel magic and fly from bladesinger tortle Byakko#7225
aqcuired 5th level Arcane grimoire, ring of protection, ring of spellstoring (mirror image), armor of vulnerability (slashing), boots of striding and springing, goggles of night, stone of good luck, +1 chain mail armor, necklace of Prayer beads (3 bless 2 cure 1 favor) acquired 2 potions of invulnerability, 2 potions of heroism, 1 potion of flying, 1 oil of etherealness, potion of greater healing, potion of mind reading acquired Blessing of protection aqcuired SC of Fear, hold person, conjure minor elementals, dispel magic, magic mouth, kept SC of hold person, conjure minor elementals, and dispel magic acquired scroll of protection (fiends) bought healing potion recasted luna copied fear,and magic mouth copied shield, earth tremor, false life,mage armor, see invisiblity, warding wind, augury, tiny hut, tiny servant, waterbreathing, dispel magic and fly from bladesinger tortle Byakko#7225
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| +1 Arcane Grimoire | Uncommon | true | |||
| Wondrous item, uncommon (requires attunement by a wizard) 3 lb. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. | |||||
| Ring of Protection | Rare | true | |||
| Ring, rare (requires attunement) Major tier You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
| Ring of Spell Storing | Rare | true | |||
| This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
| Armor of Vulnerability (Slashing) | Rare | true | |||
| Heavy armor (plate armor), rare (requires attunement) Major tier 65 lb. AC 18 While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. | |||||
| Boots of Striding and Springing | Uncommon | true | |||
| Wondrous item, uncommon (requires attunement) Major tier While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
| Goggles of NIght | Uncommon | true | |||
| Wondrous item, uncommon Minor tier While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
| Stone of Good Luck | Uncommon | true | |||
| Wondrous item, uncommon (requires attunement) Major tier While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
| +1 Chain Mail | Rare | true | |||
| Heavy armor, rare Major tier 55 lb. AC 16 You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. | |||||
| Necklace of Prayer Beads (3 bless 2 cure 1 favor) | Common | true | |||
| Wondrous item, rare (requires attunement by a cleric, druid, or paladin) Major tier 1 lb. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 Bead of... Spell 1-6 Blessing Bless 7-12 Curing Cure wounds (2nd level) or lesser restoration 13-16 Favor Greater restoration 17-18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk | |||||