Show Log Entry
Adventure Title
DDHC-Dungeon of the Mad Mage, Level 18
DDHC-Dungeon of the Mad Mage, Level 18
Session
Date Played
2021-08-15 01:55:00 UTC
2021-08-15 01:55:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
Location Played
roll20
roll20
DM Name
Ian#4370
Ian#4370
DM DCI Number
Notes
used spell scroll of locate creature and holy weapon aqcuired sunblade, cloak of the bat, renown +1 rapier, renown +1 shield House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any tier appropriate items for trade (player choice) This downtime activity can only be done once per character. (Trade one magic item for another of equal rarity; must be an AL-legal item.)
used spell scroll of locate creature and holy weapon aqcuired sunblade, cloak of the bat, renown +1 rapier, renown +1 shield House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any tier appropriate items for trade (player choice) This downtime activity can only be done once per character. (Trade one magic item for another of equal rarity; must be an AL-legal item.)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Scintilmorn (sunblade) | Rare | true | |||
| The Sun Blade's name is Scintilmorn. The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. It's original purpose is to destroy vampires and other creatures of the night Weapon (longsword), rare (requires attunement) Major tier Martial weapon, melee weapon 3 lb. 1d8 radiant - finesse, versatile (1d10) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. | |||||
| Cloak of the Bat | Rare | true | |||
| Wondrous item, rare (requires attunement) Major tier While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next | |||||
| +1 Rapier | Common | true | |||
| +1 shield | Common | true | |||