Show Log Entry

Adventure Title
DDHC-TYP Tales from the Yawning Portal tomb of horrors
Session
Date Played
2021-09-04 20:53:00 UTC
Levels Gained
1
GP +/-
400
Downtime +/-
Location Played
roll20
DM Name
wizardwizard#5628
DM DCI Number
Notes
Knows about: trolls, ghasts, wights, incubus, and bone naga, dretches, cloakers, and shadows, star spawn wrangler, flameskull, stone golem, wraiths, ghosts, spawn of kyuss, gargoyle, oni, bodak, death knight, roc, Nalfeshnee, giant skeleton, flying swords, efreeti, Demi Lich Aqcuired Defender Rapier in T4, 60 foot Carpet of flying, tome of understanding, helm of brilliance, and 4 spell scrolls of Steel Wind Strike learned Larloch killed parents

Magic Items

Name Rarity Location Table Result Counts?
4x6 Carpet of flying Very Rare true
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. Ă— 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
Tome of Understanding Very Rare true
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Helm of Brilliance Very Rare true
This dazzling helm is set with 8 diamonds, 4, 13, and 25 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.