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Adventure Title
DDAL05-11 Forgotten Traditions
DDAL05-11 Forgotten Traditions
Session
Date Played
2019-09-23 18:35:00 UTC
2019-09-23 18:35:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
-5.0
-5.0
Location Played
roll20
roll20
DM Name
Justin Y
Justin Y
DM DCI Number
2318659712
2318659712
Notes
Replaced Goggles of Night With Opal of Ild Rune Painted Beautiful Scene of Giant Stone Golem creating shockwave in ground while wreathed in flames. Scenes of Giant history (death, punishment, vallhala, and birth) circling it with only the faintest bit of flower pelts across th boarder of the Work Aquired small diamond, ruby, Onyx, and saphire gems and made them into bracelets Dream Walker (used once, rolled 10) Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. Acuired Scroll of Anti Life shell
Replaced Goggles of Night With Opal of Ild Rune Painted Beautiful Scene of Giant Stone Golem creating shockwave in ground while wreathed in flames. Scenes of Giant history (death, punishment, vallhala, and birth) circling it with only the faintest bit of flower pelts across th boarder of the Work Aquired small diamond, ruby, Onyx, and saphire gems and made them into bracelets Dream Walker (used once, rolled 10) Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. Acuired Scroll of Anti Life shell
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Opal of Ild Rune | Rare | true | |||
| Opal of the Ild Rune Wondrous Item, Rare (Requires Attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fires Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. | |||||