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Adventure Title
CCC-GEL-01 Bedlam at the Benefit
Tier
1
Session
Date Played
2019-09-08 15:33:00 UTC
ACP
2
TCP
2
GP +/-
-100
Downtime
5.0
Renown
0.5
Location Played
roll20
DM Name
Nick H
DM DCI Number
2318797123
Notes
Painted scene of Cherity Ball with a barbarian being trampled by kids, a tiefling dancing with a monk, and multiple faces distorted slightly with their mouths and eyes shifting Children’s Benefactor. You rubbed elbows with the nobility to benefit a worthy, charitable cause. Additionally, word has spread that you saved some of them from a horrible death at the hands of a madman. While in the Moonsea region, you are welcome in high society and other people of high birth treat you as a member of the same social sphere. unlocked Dark Shard Amulet Wondrous item, common (requires attunement by a warlock) This amulet is fashioned from a single shard of twisted purple and teal extraplanar crystal originating from The Far Realm. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Magic Items

Name Rarity Location Table Result Counts?
Dark Shard Amulet Common false
This amulet is fashioned from a single shard of twisted purple and teal extraplanar crystal originating from The Far Realm. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.