Kilus Fosfus

Season:
Race:
Tiefling
Class:
Warlock
Background:
Charlatan
Lifestyle:
Modest
Current Level:
7
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
4
ACP to Level:
3.0
Milestone Level:
7
Total GP:
84.5
Total Downtime:
67
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Renown Rank:
Notorious (rank 2)
Total Renown:
3
Secret Missions:
0
Treasure CPs:
-5/0/0/0
Magic Item Count:
5
Magic Item Limit:
3
Slovad's Broom of flying,
Ring of evasion,
Rod of the Pact Keeper,
Mantle of Spell Resistance,
Gem of Seeing

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2018-12-18 02:42 DDEX1-3 Shadows Over the Moonsea 25.5 10 Ring of evasion Show

payed 2 gold for fare, unlocked ring of evasion, acquired potion of healing, sold 2 light crossbow, bolts, 2 daggers

unlocked ring of evasion

This intricate thin silver ring is decorated with tiny opalescent stones and glows with a pale radiance (dim light in a 5 foot radius) while in the moonlight.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Believes:was once a sailor and worked as a guide for the woods outside of waterdeep witth a pet baby bear

2018-12-28 19:37 CCC-ANIME-1-1 Legend of the Sword Bandit, Surprise! 5 Show

believes his mother died of an illness

2019-01-10 18:32 DDAL8-00 Once in waterdeep 5 Show
2019-01-16 20:56 CCC-SFBAY-04-03 The Ashen Scar Show

Story Award
Draught of the Feywild
Dandelion the dryad gifted you with a sip from the magical spring within her glade.
This water increases your maximum expected lifespan by 20 years. This story awards does not inferere with potion of longevity or other effect that reduce your actual age.
Boots of Elvenkind (Magic Table F)
These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest.

2019-09-10 22:36 CCC-RPSG-01 Ooze There 10 Slovad's Broom of flying Show

used all health potions, sold leather armor and bought studded leather, recasted Gnoc

You stopped Fenaria from destroying an ancient seal in the Forgotten Fane and have incurred her wrath.
This award may become relevant if you encounter Fenaria or the Cult of Glaugrax in future.

2019-09-17 14:06 Seasoned Magic Item Rod of the Pact Keeper Show
2019-09-16 01:56 Purchase Log 100 Show Purchase

Gold

2019-11-01 00:29 DDAL 00-11a Reunited and it Feels So Good 1 Show

Pipyap prefers to enlist wayward Devils into is crew, but a devil you know did him a solid, and he didn't really have any other way to repay them. As such, he's infused you with a bit of his own Infernal nature. You gain proficiency in Infernal and, once per long rest, if you are hit by an attack, you can use your reaction to gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered until the end of your next turn.

This boon is not lacking in cost. Pipyap may call upon your services in the future and refusing to heed his call may have dire consequences...

2020-03-19 16:41 CCC-QCC2018-02 Heart and Soul 1 60 Figurine of Wondrous Power -– Bronze Griffon Show

Magic Item: Figurine of Wondrous Power – Bronze Griffon. Once every 5 days, this small, crudely-worked bronze statuette of a griffon rampant can transform into an actual griffon for 6 hours when cast upon the ground and its command word, “malaeda”, is uttered

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a
friend of Thay. This award may have additional repercussions in future QCC modules.

2020-08-02 15:54 Trade Log -18 Figurine of Wondrous Power -– Bronze Griffon > Ring of Spell Storing Show Trade Log

Player: Gelo Saci
Character: Inokyujuke
DCI: 9431410279
Item: Ring of Spell Storing (Dark Mother's)
Adventure: Six Striking Swords

casted find familiar, hex, and counterspell intoo ring

2020-08-02 15:55 Trade Log -15 Ring of Spell Storing > Mantle of Spell Resistance Show Trade Log

traded to Nagos

2021-03-04 21:40 Rebuilt Show

, replaced racial infernal with deep speech, Changed to winged tiefling, changed racial stats

2022-05-09 00:41 DDAL09-05 Faces of Fortune 1 -101 10 Gem of Seeing Show

Acquire

Flesh Warping
The target’s ears become wings, giving it a flying speed of 5 feet.

The target’s hands grow claws, which can be used as daggers.
Flesh Warping
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
Flesh Warping
The target’s head doubles in size

Gem of Seeing
Wondrous Item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can perceive the relative value of an item to its owner (monetary, sentimental, or otherwise).

Potion of Invulnerability

Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. This item is found in the Dungeon Master’s Guide.

Soul Coin

Wondrous item, uncommon

Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature

Date Played Adventure Title Tier ▼ Session ACP TCP Downtime Renown
2018-12-18 02:42 DDEX1-3 Shadows Over the Moonsea 1 4 4 10 1 Show

payed 2 gold for fare, unlocked ring of evasion, acquired potion of healing, sold 2 light crossbow, bolts, 2 daggers

unlocked ring of evasion

This intricate thin silver ring is decorated with tiny opalescent stones and glows with a pale radiance (dim light in a 5 foot radius) while in the moonlight.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Believes:was once a sailor and worked as a guide for the woods outside of waterdeep witth a pet baby bear

2018-12-28 19:37 CCC-ANIME-1-1 Legend of the Sword Bandit, Surprise! 1 2 2 5 0.5 Show

believes his mother died of an illness

2019-01-10 18:32 DDAL8-00 Once in waterdeep 1 2 2 5 0.5 Show
2019-01-16 20:56 CCC-SFBAY-04-03 The Ashen Scar 1 1 1 Show

Story Award
Draught of the Feywild
Dandelion the dryad gifted you with a sip from the magical spring within her glade.
This water increases your maximum expected lifespan by 20 years. This story awards does not inferere with potion of longevity or other effect that reduce your actual age.
Boots of Elvenkind (Magic Table F)
These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest.

2019-09-10 22:36 CCC-RPSG-01 Ooze There 1 4 -12 10 1 Show

used all health potions, sold leather armor and bought studded leather, recasted Gnoc

You stopped Fenaria from destroying an ancient seal in the Forgotten Fane and have incurred her wrath.
This award may become relevant if you encounter Fenaria or the Cult of Glaugrax in future.

2019-09-17 14:06 Seasoned Magic Item Show
2019-09-16 01:56 Purchase Log Show Purchase

Gold

2019-11-01 00:29 DDAL 00-11a Reunited and it Feels So Good Show

Pipyap prefers to enlist wayward Devils into is crew, but a devil you know did him a solid, and he didn't really have any other way to repay them. As such, he's infused you with a bit of his own Infernal nature. You gain proficiency in Infernal and, once per long rest, if you are hit by an attack, you can use your reaction to gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered until the end of your next turn.

This boon is not lacking in cost. Pipyap may call upon your services in the future and refusing to heed his call may have dire consequences...

2020-03-19 16:41 CCC-QCC2018-02 Heart and Soul Show

Magic Item: Figurine of Wondrous Power – Bronze Griffon. Once every 5 days, this small, crudely-worked bronze statuette of a griffon rampant can transform into an actual griffon for 6 hours when cast upon the ground and its command word, “malaeda”, is uttered

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a
friend of Thay. This award may have additional repercussions in future QCC modules.

2020-08-02 15:54 Trade Log -18 Show Trade Log

Player: Gelo Saci
Character: Inokyujuke
DCI: 9431410279
Item: Ring of Spell Storing (Dark Mother's)
Adventure: Six Striking Swords

casted find familiar, hex, and counterspell intoo ring

2020-08-02 15:55 Trade Log -15 Show Trade Log

traded to Nagos

2021-03-04 21:40 Rebuilt Show

, replaced racial infernal with deep speech, Changed to winged tiefling, changed racial stats

2022-05-09 00:41 DDAL09-05 Faces of Fortune 10 Show

Acquire

Flesh Warping
The target’s ears become wings, giving it a flying speed of 5 feet.

The target’s hands grow claws, which can be used as daggers.
Flesh Warping
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
Flesh Warping
The target’s head doubles in size

Gem of Seeing
Wondrous Item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can perceive the relative value of an item to its owner (monetary, sentimental, or otherwise).

Potion of Invulnerability

Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. This item is found in the Dungeon Master’s Guide.

Soul Coin

Wondrous item, uncommon

Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2018-12-18 02:42 DDEX1-3 Shadows Over the Moonsea 25.5 10 1 Ring of evasion Show

payed 2 gold for fare, unlocked ring of evasion, acquired potion of healing, sold 2 light crossbow, bolts, 2 daggers

unlocked ring of evasion

This intricate thin silver ring is decorated with tiny opalescent stones and glows with a pale radiance (dim light in a 5 foot radius) while in the moonlight.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Believes:was once a sailor and worked as a guide for the woods outside of waterdeep witth a pet baby bear

2018-12-28 19:37 CCC-ANIME-1-1 Legend of the Sword Bandit, Surprise! 5 0.5 Show

believes his mother died of an illness

2019-01-10 18:32 DDAL8-00 Once in waterdeep 5 0.5 Show
2019-01-16 20:56 CCC-SFBAY-04-03 The Ashen Scar Show

Story Award
Draught of the Feywild
Dandelion the dryad gifted you with a sip from the magical spring within her glade.
This water increases your maximum expected lifespan by 20 years. This story awards does not inferere with potion of longevity or other effect that reduce your actual age.
Boots of Elvenkind (Magic Table F)
These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest.

2019-09-10 22:36 CCC-RPSG-01 Ooze There 10 1 Slovad's Broom of flying Show

used all health potions, sold leather armor and bought studded leather, recasted Gnoc

You stopped Fenaria from destroying an ancient seal in the Forgotten Fane and have incurred her wrath.
This award may become relevant if you encounter Fenaria or the Cult of Glaugrax in future.

2019-09-17 14:06 Seasoned Magic Item Rod of the Pact Keeper Show
2019-09-16 01:56 Purchase Log 100 Show Purchase

Gold

2019-11-01 00:29 DDAL 00-11a Reunited and it Feels So Good Show

Pipyap prefers to enlist wayward Devils into is crew, but a devil you know did him a solid, and he didn't really have any other way to repay them. As such, he's infused you with a bit of his own Infernal nature. You gain proficiency in Infernal and, once per long rest, if you are hit by an attack, you can use your reaction to gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered until the end of your next turn.

This boon is not lacking in cost. Pipyap may call upon your services in the future and refusing to heed his call may have dire consequences...

2020-03-19 16:41 CCC-QCC2018-02 Heart and Soul 60 Figurine of Wondrous Power -– Bronze Griffon Show

Magic Item: Figurine of Wondrous Power – Bronze Griffon. Once every 5 days, this small, crudely-worked bronze statuette of a griffon rampant can transform into an actual griffon for 6 hours when cast upon the ground and its command word, “malaeda”, is uttered

Story Award: You’ve Got a Friend in Red. Word spreads through the Red Wizard channels that you are a
friend of Thay. This award may have additional repercussions in future QCC modules.

2020-08-02 15:54 Trade Log -18 Figurine of Wondrous Power -– Bronze Griffon > Ring of Spell Storing Show Trade Log

Player: Gelo Saci
Character: Inokyujuke
DCI: 9431410279
Item: Ring of Spell Storing (Dark Mother's)
Adventure: Six Striking Swords

casted find familiar, hex, and counterspell intoo ring

2020-08-02 15:55 Trade Log -15 Ring of Spell Storing > Mantle of Spell Resistance Show Trade Log

traded to Nagos

2021-03-04 21:40 Rebuilt Show

, replaced racial infernal with deep speech, Changed to winged tiefling, changed racial stats

2022-05-09 00:41 DDAL09-05 Faces of Fortune -101 10 Gem of Seeing Show

Acquire

Flesh Warping
The target’s ears become wings, giving it a flying speed of 5 feet.

The target’s hands grow claws, which can be used as daggers.
Flesh Warping
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
Flesh Warping
The target’s head doubles in size

Gem of Seeing
Wondrous Item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. While looking through this unusual cut-gemstone monocle, the wearer can perceive the relative value of an item to its owner (monetary, sentimental, or otherwise).

Potion of Invulnerability

Potion, rare

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. This item is found in the Dungeon Master’s Guide.

Soul Coin

Wondrous item, uncommon

Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature