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Date Played
2020-02-04 18:30:00 UTC
Downtime
-15.0
Notes
traded to Norbert
Traded Magic Item

Robe of Scintillating colors

Very Rare
Wondrous item, very rare (requires attunement) Table H This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts.
Received Magic Item

Anstruth Harp

Very Rare
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Anstruth harp can be used to cast control weather, cure wounds (5th level), and wall of thorns.