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2023-03-12 18:30:00 UTC
2023-03-12 18:30:00 UTC
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15
15
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# **Amaro** **(Tasha's Customize your Origin)** **Race:** Tabaxi **Alignment:** Chaotic Good **Size:** Medium **Speed:** 30 **Language:** Common, Infernal, Sylvan **Skill Versatility:** Darkvision **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. # **Ability Scores:** Str: 10 Dex: 15(+2) Con: 14 Int: 8 Wis: 13 Cha: 12(+1) **AL - Level 1 Feat:** Tough # **Class:** Monk **Skill Proficiency:** Athletic, Acrobatics # **Proficiencies** **Armor:** - **Weapons:** Shortswords, Simple Weapons **Tools:** Calligrapher's Set, Pan Flute **Saving Throws:** Strength, Dexterity # **Starting Equipment** Explorer's Pack Quarterstaff # **Backgroud: Far Traveler** **Feature: All Eyes on You** Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. **Skill Proficiencies:** Insight, Medicine **Tool Proficiencies:** Any one musical instrument or gaming set of your choice, likely something native to your homeland **Languages:** Any one of your choice **Equipment:** One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp
# **Amaro** **(Tasha's Customize your Origin)** **Race:** Tabaxi **Alignment:** Chaotic Good **Size:** Medium **Speed:** 30 **Language:** Common, Infernal, Sylvan **Skill Versatility:** Darkvision **Feline Agility:** Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. **Cat's Claws:** Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. **Cat's Talent:** You have proficiency in the Perception and Stealth skills. # **Ability Scores:** Str: 10 Dex: 15(+2) Con: 14 Int: 8 Wis: 13 Cha: 12(+1) **AL - Level 1 Feat:** Tough # **Class:** Monk **Skill Proficiency:** Athletic, Acrobatics # **Proficiencies** **Armor:** - **Weapons:** Shortswords, Simple Weapons **Tools:** Calligrapher's Set, Pan Flute **Saving Throws:** Strength, Dexterity # **Starting Equipment** Explorer's Pack Quarterstaff # **Backgroud: Far Traveler** **Feature: All Eyes on You** Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. **Skill Proficiencies:** Insight, Medicine **Tool Proficiencies:** Any one musical instrument or gaming set of your choice, likely something native to your homeland **Languages:** Any one of your choice **Equipment:** One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp