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Adventure Title
Keys from the Golden Vault - Shard of the Accursed
Session
Date Played
2024-01-02 19:00:00 UTC
Levels Gained
GP +/-
2000
Downtime +/-
10.0
Location Played
DM Name
JinxedBear
DM DCI Number
0000
Notes
**Players** CaptainBlackeye - Chrimax - Rock Gnome - Wizard 7 Eklan - Lempe Rauta - Half Elf - Creation Bard 7 Zephyr Coldwolf - Illusion Wizard Kein - happy - Rouge/Warlock Ava - Nemo - Barbar - Halfelf **Rewards** Edino's Spellbook This spellbook contains the following spells: Cantrips: fire bolt, light, mage hand, prestidigitation 1st Level: alarm, detect magic, mage armor, magic missile, shield 2nd Level: arcane lock, detect thoughts, misty step, suggestion 3rd Level: counterspell, fireball, fly, glyph of warding 4th Level: dimension door, greater invisibility, ice storm 5th: cone of cold 10000gp (2000 for each) rare item of your choice

Magic Items

Name Rarity Location Table Result Counts?
Robe of Eyes Rare true
Source: Dungeon Master's Guide Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A Light spell cast on the robe or a Dayight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for Light or DC 15 for Dayight), ending the blindness on a success.