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Adventure Title
Key's from the Golden Vault - Axe from the Grave
Session
Date Played
2023-12-02 19:00:00 UTC
Levels Gained
1
GP +/-
62
Downtime +/-
10.0
Location Played
DM Name
JinxedBear
DM DCI Number
0000
Notes
**Players** CaptainBlackeye - Chrimax - Rock Gnome - Wizard 6 Eklan - Lempe Rauta - Half Elf - Creation Bard 6 Yaidz - Prof Dr Maximus van der Smashes - TCL - Fighter 6 Claudia N. - Renzo - TCL (Otter) - Rogue 6 - Golden Vault **Mission succeed:** -62g -1 magical item of your choice

Magic Items

Name Rarity Location Table Result Counts?
Staff of Charming Rare true
Source: Dungeon Master's Guide Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you , you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.