Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bottled Breath
uncommon
SJ-DC-DDG-01 IF PIGS COULD FLY
Show
Notes:
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath.
Guardian Emblem
uncommon
SJ-DC-DDG-01 IF PIGS COULD FLY
Show
Notes:
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Harmonious. Attuning to this item takes only l mi nute.
Hat of Disguise
uncommon
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.
Munition
uncommon
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Bullet +1 x3
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bottled Breath | uncommon | SJ-DC-DDG-01 IF PIGS COULD FLY | Show | |||
Notes:
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. |
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Guardian Emblem | uncommon | SJ-DC-DDG-01 IF PIGS COULD FLY | Show | |||
Notes:
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. Harmonious. Attuning to this item takes only l mi nute. |
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Hat of Disguise | uncommon | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide. The entire length of this broad, red-silk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon. |
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Munition | uncommon | DDAL08-03 Dock Ward Double Cross | Show | |||
Notes:
Bullet +1 x3 |