Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
handcrossbow +1
common
Charakter Erstellung
Show
Notes:
Google Doc
https://docs.google.com/document/d/1MSh0tcTn5UQeVso7oA5WnhTCN_8BMyDhI8Qz2KkVcUY/edit
Figurine of Wondorus Power
rare
SJ-DC-AMAK
Show
Cloak of Many Fashions
common
SJ-DC-AMAK
Show
Chain of Mending
common
SJ-DC-YZ – 02 – 04 – The Dark Dome
Show
Notes:
You can cut this 50-foot coil of metal chain into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A chain of mending is forever shortened if a section of it is lost or destroyed.
Strange Material: The item was created from a material that is bizzare given its purpose. Its durability is unaffected. Material: Steel
Water Elemental Essence Shard
rare
SJ-DC-YZ – 02 – 04 – The Dark Dome
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
Key: The item is used to unlock the chamber of the necromancer on Shal'Khazhun.
Wand of Fireball
rare
SJ-DC-AFA-01 The Cold Gate
Show
Notes:
Wand of Fireballs
Wand, rare (requires attunement by a spellcaster)
1 lb.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Minor Property: Illusion
The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.
Rope of Mending
common
SJ-DC-AFA-01 The Cold Gate
Show
Notes:
Wondrous item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
Minor Property: Wicked
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Ring of Fire Resistance
rare
DDAL08-08 & DDAL08-09
Show
Notes:
You have resistance to fire damage type while wearing this ring. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
This simple ring of twisted brass wire is warm to the
Wand of Lightning Bolts
rare
DDAL08-08 & DDAL08-09
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used.
Scroll of dispel magic
common
DDAL08-08 & DDAL08-09
Show
Amulet of Health
rare
DDAL08-10 The Skull Square Murders
Show
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Quarterstaff +2
rare
SJ-DC-AFA-02 Trust Your Guts
Show
Notes:
Simple weapon, melee weapon
4 lb.
1d6 magical bludgeoning - versatile (1d8)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Versatile:
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
Instrument of Scribing
common
SJ-DC-AFA-02 Trust Your Guts
Show
Notes:
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you.
The message can be up to six words long and is written in a language you know.
If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness.
Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The instrument regains all expended charges daily at dawn.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History.
Your expertise aids you in recalling lore related to your instrument.
Performance.
Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune.
As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
Musical Instrument
Activity DC
Identify a tune 10
Improvise a tune 20
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
- Dieses Instrument scheint aus den Flammen der Höllen selbst gewirkt worden zu sein und wirkt stets warm auf den Spieler, klamme Finger sind mit dieser Guitarre Vergangenheit!
Glamoured Studded Leather+1
rare
DDAL08-11 - Poisoned Words
Show
Notes:
Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
Tankard of Sobriety
common
SJ-DC-AMAK-03: The Feast of the Devoured
Show
Notes:
Wondrous Item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
Muttering Morningstar +2
rare
SJ-DC-AMAK-03: The Feast of the Devoured
Show
Notes:
weapon, rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
handcrossbow +1 | common | Charakter Erstellung | Show | |||
Notes:
Google Doc |
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Figurine of Wondorus Power | rare | SJ-DC-AMAK | Show | |||
Cloak of Many Fashions | common | SJ-DC-AMAK | Show | |||
Chain of Mending | common | SJ-DC-YZ – 02 – 04 – The Dark Dome | Show | |||
Notes:
You can cut this 50-foot coil of metal chain into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A chain of mending is forever shortened if a section of it is lost or destroyed. Strange Material: The item was created from a material that is bizzare given its purpose. Its durability is unaffected. Material: Steel |
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Water Elemental Essence Shard | rare | SJ-DC-YZ – 02 – 04 – The Dark Dome | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Key: The item is used to unlock the chamber of the necromancer on Shal'Khazhun. |
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Wand of Fireball | rare | SJ-DC-AFA-01 The Cold Gate | Show | |||
Notes:
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Minor Property: Illusion The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. |
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Rope of Mending | common | SJ-DC-AFA-01 The Cold Gate | Show | |||
Notes:
Wondrous item, common You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed. Minor Property: Wicked When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |
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Ring of Fire Resistance | rare | DDAL08-08 & DDAL08-09 | Show | |||
Notes:
You have resistance to fire damage type while wearing this ring. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This simple ring of twisted brass wire is warm to the |
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Wand of Lightning Bolts | rare | DDAL08-08 & DDAL08-09 | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. |
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Scroll of dispel magic | common | DDAL08-08 & DDAL08-09 | Show | |||
Amulet of Health | rare | DDAL08-10 The Skull Square Murders | Show | |||
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Quarterstaff +2 | rare | SJ-DC-AFA-02 Trust Your Guts | Show | |||
Notes:
Simple weapon, melee weapon 4 lb. 1d6 magical bludgeoning - versatile (1d8) You have a +2 bonus to attack and damage rolls made with this magic weapon. Versatile: Minor Property: Unbreakable The item can't be broken. Special means must be used to destroy it. |
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Instrument of Scribing | common | SJ-DC-AFA-02 Trust Your Guts | Show | |||
Notes:
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. The instrument regains all expended charges daily at dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. History. Performance. Compose a Tune. Musical Instrument Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
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Glamoured Studded Leather+1 | rare | DDAL08-11 - Poisoned Words | Show | |||
Notes:
Glamoured Studded Leather This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
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Tankard of Sobriety | common | SJ-DC-AMAK-03: The Feast of the Devoured | Show | |||
Notes:
Wondrous Item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. |
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Muttering Morningstar +2 | rare | SJ-DC-AMAK-03: The Feast of the Devoured | Show | |||
Notes:
weapon, rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful. |