Adventure Logsheet
Periapt of Wound Closure from CCC-BLD-01-01 + 10DT Repeatable Reward 50k gp + 5 potions of hill giant strength . Level UP: 2 from Rewards + 1 Catching up for 10DT
Defenders of Parnast. You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.
*** PURCHASE ENTRY ***
Bought 8 Potions of Greater Healing Bought various Weapons (See Character Sheet) Mastiff 20 gallons ale 50 Cheese Wheels Bought Plate Barding
Used: Treasure: 1x Potion of Water Breathing 1x Charm of the Storm Story Awards: Purchase: Level up: 0 Notes: Charm of the Storm:You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. Mitspieler: (4) JinxedBear - Kaelen Nightraven - Shadar Kai - Illusionist Wizard 4 - None (4) Tom the Elevator - Mazekiel - Aasimar - Paladin 1 Cleric 3 - Harper (4) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune Knight Fighter 4 - none (4) Echo - Thomir Axebreaker - 2024 Raceless Dwarf cause there are either Duergar or Dwarfs now - World Tree Barb 4 - Axebreaker Clan . Shortsword of Warning, Cloak of Many Fashions, Wand of Secrets
Used: 2 Potions of Hill Giant Strength Treasure: 100 GP reward Story Awards: Purchase: Level up: 0 Notes: Mitspieler: (4) PeteZero - Grokk - Bugbear - Rogue (Soulknife) 3 / Ranger 1 - Zhentarim (3) Eisenbrand - Thalara Nachtfall - Shardar-Kai - Warlock 2 / Paladin 1 - none (4) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune Knight Fighter 4 - none (4) Echo - Thomir Axebreaker - 2024 Raceless Dwarf cause there are either Duergar or Dwarfs now - World Tree Barb 4 - Axebreaker Clan
Teilnehmer: (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none (4) JinxedBear - Kaelen Nightraven - Shadar Kai - Illusionist Wizard 4- none (4) Tom the Elevator - Mazekiel - Aasimar - Paladin 1 Cleric 3 - Harpers (4) Bramymond - Arvandor - High Elf- Paladin: Oath of Devotion 4 (4) Echo - Thomir Axebreaker - 2024 Raceless Dwarf cause there are either Duergar or Dwarfs now - World Tree Barb 4 - Axebreaker Clan https://www.adventurersleaguelog.com/users/42333/characters/189470 Info: Hat beim spielen in der Taverne ein Trinket(: A silver icon of a raven) geschenkt bekommen. Wir finden in der Miene ein ganzes Nest voller Werratten die uns in ihre mitte Locken. Vae stiehlt die Erinnerungen derer die sie Tötet. Loot: 42gp 5sp 4cp Trinket: A silver icon of a raven Trinket: Memory Crystal - Werratte, ihre letzten Momente bevor eine Schattenelf Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Berserker Greataxe from DDHC-TftYP-03 Hidden Shrine of Tamoachan + 2500gp Amulet of Health from DDAL08-10 + 2500gp
Peppermint Pangolin: Peppermint Pangolin Type Mount Speed 40 ft. Carrying Capacity 460 lb. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The peppermint pangolin is a land beast and trained mount that can also be summoned as a bestial spirit, using summon beast, an otherworldly steed, using find steed, or weasel, using find familiar.Otherwise, use the following modifiers on a warhorse. Peppermint pangolins refuse to wear barding. Peppermint Pangolin Large Beast, Unaligned Armor Class 15 (natural armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 13 (+1) 2 (−4) 12 (+1) 7 (−2) Senses passive Perception 11 Languages None Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d6 +4) Bludgeoning damage. Rolling Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d4) Bludgeoning damage if the pangolin moved at least 20 feet straight toward the target immediately before the hit. If the target is Huge or smaller, it also has the Prone condition. . . Harengon Spirit Club: This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn.