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Adventure Title
Liar's Night Zertifikate
Liar's Night Zertifikate
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Peppermint Pangolin: Peppermint Pangolin Type Mount Speed 40 ft. Carrying Capacity 460 lb. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The peppermint pangolin is a land beast and trained mount that can also be summoned as a bestial spirit, using summon beast, an otherworldly steed, using find steed, or weasel, using find familiar.Otherwise, use the following modifiers on a warhorse. Peppermint pangolins refuse to wear barding. Peppermint Pangolin Large Beast, Unaligned Armor Class 15 (natural armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 13 (+1) 2 (−4) 12 (+1) 7 (−2) Senses passive Perception 11 Languages None Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d6 +4) Bludgeoning damage. Rolling Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d4) Bludgeoning damage if the pangolin moved at least 20 feet straight toward the target immediately before the hit. If the target is Huge or smaller, it also has the Prone condition. . . Harengon Spirit Club: This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn.
Peppermint Pangolin: Peppermint Pangolin Type Mount Speed 40 ft. Carrying Capacity 460 lb. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The peppermint pangolin is a land beast and trained mount that can also be summoned as a bestial spirit, using summon beast, an otherworldly steed, using find steed, or weasel, using find familiar.Otherwise, use the following modifiers on a warhorse. Peppermint pangolins refuse to wear barding. Peppermint Pangolin Large Beast, Unaligned Armor Class 15 (natural armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 13 (+1) 2 (−4) 12 (+1) 7 (−2) Senses passive Perception 11 Languages None Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d6 +4) Bludgeoning damage. Rolling Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (2d4) Bludgeoning damage if the pangolin moved at least 20 feet straight toward the target immediately before the hit. If the target is Huge or smaller, it also has the Prone condition. . . Harengon Spirit Club: This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Harengon Spirit Club | Common | true |