Adventure Logsheet
[17.01.2025 | 19:00] DDHC-KGV-13 Fire and Darkness (T3 APL11, ca. 3-4h) Loot: Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement, Blessing of Understanding
VR: Rod of Absorption from DDAL00-02e for 20 Hours (This Reward comes from the 50th Anniversary Season Reward Sheet) VR: Shield of the Raven Queen +3 from CCC-BWM-003 - A Tale of Two Towers Armor (shield), Very rare This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Session 0: 21.06.2024 21:14 Session 1: 13.07.2024 09:41 Session 2: 21.07.2024 10:02 Session 3: 27.07.2024 11:47 Session 4: 01.09.2024 17:50 Session 5: 08.09.2024 12:42 Session 6: 17.09.2024 13:26 Session 7: 29.09.2024 13:26 Session 8: 12.10.2024 10:10 Session 9: 18.10.2024 08:06 Session 10: 22.11.2024 07:41 Session 11: 14.12.2024 18:42 Session 12: 12.01.2025 15:48 Session 13: 21.01.2025 14:10 Session 14: 26.01.2025 11:48 Session 15: 22.02.2025 02:47 Session 16: 07.03.2025 17:03 Session 17: 22.03.2025 21:14 Session 18: 13.04.2025 12:44 .................. Loot: Staff of Flowers, Seelie Court "Longsword" (Dagger +1), Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Wand of the War Mage +2, Goggles of Night, Leather Armor +2, Bobbing Lily Pad, Wand of Smiles, Helm of Telepathy, "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Nature's Mantle, Moon Sickle +1, Bag of Beans (4), Hag Eye (Im Frog of Holding), Quiver of Ehlonna , Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars, Ornithopter of Flying, Eldritch Staff, Chime of Opening, Boots of Levitation, Bag of Beans, Leather Armor +1, Woodcutter's Axe, Bracers of Defense, Ring of Feather Falling, Staff of Striking, Rapier +1, Winged Boots, Ioun Stone of Insight, Flame Tongue Longsword, Staff of Power, Steel, Robes of the Archmagi (T4 Lockt), Amulet of the Planes, Stone of Good Luck 2975.75 GP
Adventure Logsheet
[02.03.2025 19:00] DDHC-CM-16 Alkazar's Apendix (T3, APL 15 ~) Loot: Candle of Invocation, Dwarven Thrower, Cube of Force, Daern's Instant Fortress, Cape of the Mountebank, Belt of Dwarvenkind, Vicious Trident, Ring of Lightning Resistance, Ring of X-ray Vision, Horn of Blasting, Animated Shield, Dwarven Half Plate Armor, Ring of Acid Resistance, Staff of Withering, +2 Longsword, Wand of Polymorph Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. Charm of the Mirage This charm can be bestowed by a chwinga living a desert by using their Magical Gift action. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. Found 1x Netheresische Haushaltszauber (Wish Spellscroll)
VR: Tome of Understanding from DDHC-QftIS-06-Lost Caverns of Toscjanth for 20 Hours VR: Tome of Clear Thought from DDHC-QftIS-06-Lost Caverns of Toscjanth for 20 hours VR: Manual of Quickness of Action from DDHC-QftIS-06-Lost Caverns of Toscjanth for 20 hours VR: Manual Bodily Health from DDHC-QftIS-06-Lost Caverns of Toscjanth for 20 hours VR: Rod of Security from DDAL00-01-2 for 20 Hours Legendary: Ascendant Gem Dragon-touched Focus from DDAL-DRW19 Fall the Cold Night for 40 hours
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Traded with: https://www.adventurersleaguelog.com/users/42333/characters/107893 What: Staff of Power For: Amulet of the Devout +3
Adventure Logsheet
Loot 25.000 GP trinket Charm of the Moon As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Nystuls Magic Aura 30 days for Fey Wished Contingency (Description in Stat Block Simulacrum from Divine Intervention
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26 Forks attuned to all the different planes for planeshift 13k gp 10 Gem Encrusted Bowls for Heroes Feast 10k gp 20 Diamond Powder for Greater Restoration 2k gp 2 Jade Circlet for Shapechange 3000gp 2 Diamonds for Chromatic Orb 100gp 10 Diamonds for Revivify 3000gp 5 jewels for planar binding 10 chalks infused with rare gems for teleportation circle 5 Holy Water for Magic Circle Tiny and large Chest for Leomund's Secret Chest 5 powdered Rubies for Simulacrum 5000gp Ivory Strip for Legend Lore 1000gp 10 Incense for Legend Lore 2 small statues of the character carved from ivory worth 1500gp for Contingency
Adventure Logsheet
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Spellscrolls: 1 Beacon of Hope (3k gp) 1 Prayer of Healing (100gp) 2 Death Ward (6000gp) Potions: 2 Potion of Invulnerability (2000gp) 2 Potion of Heroism (2000 gp) Potion of Speed (10k gp)
Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. . Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. . Plate Armor +3 Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. . Boon of High Magic You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. .