Adventure Logsheet
Spieler: (1) Sparetime Gamer - Ag Ahkrin - Dragonborn - Sorcerer 1 (3) Eike - Amber - Woodelf - Elements Monk 3 (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Vengeance Paladin 4 (1) Timo - Lora - human - fighter 1 (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Dunkelsicht 90 ft 2014 noch (Ebenso nicht importiert) ... verbraucht: Potion of Healing (Greater) ... Beute: 6x Potion of Healing 1xOil of Slipperiness 1xAssassins Blood Poison 1xPotion of Gaseous Form 1xSpellscroll: Crown of Madness 1xSpellscroll: Sleep 2xSpellscroll: Arms of Hadar 1xSpellscroll: Armor of Agathys 1xSpellscroll: Bane 1xSpellscroll: Dimension Door Wand of Magic Missles ... For the golden Vault: If the characters are working for the Golden Vault, the organization rewards the characters with an uncommon magic item of their choice (subject to your approval). The item is delivered to the characters the next day. Chosen Item: Moon Sickle +1 ...
50k gp + 3 Keoghthom's Ointment + 2 Potions of Invulnerability Earring of Message from BMG-DRWEP-OD-01 The Enemy of My Enemy for 5 DM hours Hat of Vermin "Piper´s Hat" from WBW-DC-01-Zodiac-The Piper and the Rat King for 5 DM hours Illuminator's Tattoo from DDAL10-01 The Frozen North for 5 DM hours Elemental Gem (Corundum Red) from DDHC-DMM-15 Elemental Gem (Diamond Yellow) from DDHC-OotA-6
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Bought 2 Spellscrolls of Summon Beast for 1400 Bought Half Plate for 750gp Bought 10 Antitoxin for 500gp Bought 4 Healers kits for 40gp Bought 4 Ruby Dust for 200gp (Ruby Dust Used to cast Continual Flame on Moon Sickle +1, a golden Pendant, a Bullseye Lantern and a silver Ring) 5 Potions of Heroism for 5k gp 10 Potions of Superior Healing for 10k gp
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Scowls. This magic item has the Confident quirk. Confident. The item helps its bearer feel self-assured. .................................. Wondrous Item, uncommon (requires attunement by a sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. When the pieces are assembled, it forms the word “A & L”. This magic item has the Guardian property. Guardian. The item whispers warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. ,,,,,,,,,,,,, Spellscroll of Revivify
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10x 100gp diamond dust 5x Holy Water 5 Diamonds worth 300gp Component for Summon Beast, Fey and Draconic Spirit and Summon Elemental 1700gp Ruby Dust worth 1000gp Spellscroll of Revivify for 1600gp Spellscroll of Draconic Spirit 5000gp
Loot 1000 GP 10 DT Days Spell Scroll of Guradian of Nature Selunes Guidance (+2 Moon Sickle) Weapon (sickle), Rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. The handle of this sickle contains the symbols of Selûne, with the following words carved on the blade: “Let all on whom my light falls be welcomed if they desire to do so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide.” Staff of Adornment Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This staff is made by web produced by Yarnspinner. It’s an Archfey quality staff! Magical Gifts Training: Introduction to Counselling by Therapy Therapy has kindly provided a ball-written (Therapy doesn’t have hands) book by her as appreciation for your assistance in rescuing Yarnspinner and defeating Scarlet’s forces. Course Description and Aims Introduction to Counselling provides an overview of the key components of becoming a Counsellor. This course offers students a foundational understanding of the key elements of counsellor-training, before these elements are further elaborated upon in their respective Level 2 courses. The three Study Units cover a wide range of topics from Definitions of Counselling and Psychotherapy, the Social and Historical Origins of Counselling both globally and locally, Working on the Self, Principles of Ethical Practice, Counselling Approaches, Counselling Skills and the four Common Factors that account for positive change during counselling. By spending 100 downtime days and 100 gp studying this textbook, you gain the skill proficiency in Persuasion and you are ready to spread positivity in the world. A character may only possess one magical gift from an Archfey at a time; if another Archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
Staff of Healing from CCC-DES-01-02 for 10dm hours (+2500gp) Ring of Spellstoring from CCC-HAL-02 for 10dm hours (+2500gp) Necklace of Prayer Beads from DDHC-KftGV-06 Masterpiece Imbroglio Wand of the War Mage +2 from Version 2 DM Rewards for 10dm hours (+20 DT used for catching up)
Robe if Stars from DDEX3-16
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Traded with https://www.adventurersleaguelog.com/users/42333/characters/103318 What: Feywild Shard For: Bloodwell Vial +1