Zarius Nox
Outer Essence Shard Evil,
Vicious Whip,
Bloodwell Vial +2,
Tome of Leadership and Influence,
Manual of Quickness of Action,
Hat of Vermin,
Outer Essence Shard Chaotic
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2025-03-11 21:11 | As if you were a Player (DDHC-KGV-11 Affair on the Concordant Express) | 333 | 10 | Outer Essence Shard Chaotic | Show | |||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: Outer Essence Shard Chaotic |
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2025-03-11 16:06 | Purchase Log | -75000 | Show Purchase | |||||
Bought 2 Potions of Speed for 20k gp |
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2025-03-11 13:12 | Service Reward | 4 | 70000 | Tome of Leadership and Influence, Manual of Quickness of Action, Hat of Vermin | Show | |||
Tome of Leadership and Influence from DDHC-QftIS-05 Lost Caverns of Toscjanth for 20 DM Hours |
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2025-03-11 13:11 | Trade Log | -5 | > Bloodwell Vial +2 | Show Trade Log | ||||
Traded Ring of Spellstoring -> Bloodwell Vial +2 |
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2025-02-25 20:20 | As if you were a Player (DDHC-KftGV-06 Tockworths Clockwork) | 2 | 1122 | Vicious Whip | Show | |||
Found consumables: Tamed (and gained) a lizard mount (giant lizard statblock). :) Story Awards: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.**** |
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2024-10-17 19:00 | As if you were a Player (DDHC-KftGV-10 - Heart of Ashes) | 2 | 2050 | Elemental Shard Air | Show | |||
1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism +1 Shield, +1 Battleaxe, Red Dragon Scale Mail, Flame Tongue Longsword Storry Reward: Jhaeros Favor For the Golden Vault -> Elemental Shard Air |
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2024-09-03 19:14 | As if you were a Player (DDHC-TYP-4 - White Plume Mountain) | 2 | 14357 | Show | ||||
Teilnehmer Loot 1x goggles of night |
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2024-05-18 19:00 | As if you were a player (DDHC-KftGV-09 Shard of the Accursed) | 1 | 2612 | 10 | Outer Essence Shard Evil | Show | ||
For the Golden Vault |
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2024-04-03 12:58 | Created at Level 5 | 4 | 500 | 40 | Show |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2025-03-11 21:11 | As if you were a Player (DDHC-KGV-11 Affair on the Concordant Express) | 10 | Show | |||||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: Outer Essence Shard Chaotic |
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2025-03-11 16:06 | Purchase Log | Show Purchase | ||||||
Bought 2 Potions of Speed for 20k gp |
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2025-03-11 13:12 | Service Reward | Show | ||||||
Tome of Leadership and Influence from DDHC-QftIS-05 Lost Caverns of Toscjanth for 20 DM Hours |
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2025-03-11 13:11 | Trade Log | -5 | Show Trade Log | |||||
Traded Ring of Spellstoring -> Bloodwell Vial +2 |
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2025-02-25 20:20 | As if you were a Player (DDHC-KftGV-06 Tockworths Clockwork) | Show | ||||||
Found consumables: Tamed (and gained) a lizard mount (giant lizard statblock). :) Story Awards: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.**** |
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2024-10-17 19:00 | As if you were a Player (DDHC-KftGV-10 - Heart of Ashes) | Show | ||||||
1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism +1 Shield, +1 Battleaxe, Red Dragon Scale Mail, Flame Tongue Longsword Storry Reward: Jhaeros Favor For the Golden Vault -> Elemental Shard Air |
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2024-09-03 19:14 | As if you were a Player (DDHC-TYP-4 - White Plume Mountain) | Show | ||||||
Teilnehmer Loot 1x goggles of night |
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2024-05-18 19:00 | As if you were a player (DDHC-KftGV-09 Shard of the Accursed) | 10 | Show | |||||
For the Golden Vault |
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2024-04-03 12:58 | Created at Level 5 | 40 | Show |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-03-11 21:11 | As if you were a Player (DDHC-KGV-11 Affair on the Concordant Express) | 333 | 10 | Outer Essence Shard Chaotic | Show | |||
Teilnehmer: Info: Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. Loot: 333gp True Name´s that told The Stranger: Story Award: Mysterious Equation Story Award: True Name Terror. Story Award: Trials and Tribulations. Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Rod of the Pact Keeper +2 While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. Horn of Valhalla, Silver You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. Mithral Armor (Chainmail) Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Silvered Greatsword (+3 Greatsword) Silvered +3 greatsword that once belonged to a githyanki knight You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. Belohnung der Golden Vault: Outer Essence Shard Chaotic |
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2025-03-11 16:06 | Purchase Log | -75000 | Show Purchase | |||||
Bought 2 Potions of Speed for 20k gp |
||||||||
2025-03-11 13:12 | Service Reward | 70000 | Tome of Leadership and Influence, Manual of Quickness of Action, Hat of Vermin | Show | ||||
Tome of Leadership and Influence from DDHC-QftIS-05 Lost Caverns of Toscjanth for 20 DM Hours |
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2025-03-11 13:11 | Trade Log | -5 | > Bloodwell Vial +2 | Show Trade Log | ||||
Traded Ring of Spellstoring -> Bloodwell Vial +2 |
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2025-02-25 20:20 | As if you were a Player (DDHC-KftGV-06 Tockworths Clockwork) | 1122 | Vicious Whip | Show | ||||
Found consumables: Tamed (and gained) a lizard mount (giant lizard statblock). :) Story Awards: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.**** |
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2024-10-17 19:00 | As if you were a Player (DDHC-KftGV-10 - Heart of Ashes) | 2050 | Elemental Shard Air | Show | ||||
1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism +1 Shield, +1 Battleaxe, Red Dragon Scale Mail, Flame Tongue Longsword Storry Reward: Jhaeros Favor For the Golden Vault -> Elemental Shard Air |
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2024-09-03 19:14 | As if you were a Player (DDHC-TYP-4 - White Plume Mountain) | 14357 | Show | |||||
Teilnehmer Loot 1x goggles of night |
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2024-05-18 19:00 | As if you were a player (DDHC-KftGV-09 Shard of the Accursed) | 2612 | 10 | Outer Essence Shard Evil | Show | |||
For the Golden Vault |
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2024-04-03 12:58 | Created at Level 5 | 500 | 40 | Show |