Adventure Logsheet
Loot: 500gp Half Plate Robe of Useful Items Heart of the Wyrm (Orb of Direction) Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. "It is said that this legendary gem was made from the heart of the first red wyrmling, which was slain by adventurers. Myths say that the gem draws its wielder north where the wyrmlings mother lays slain beneath the eternal ice." Minor Property: Language (Draconic). While holding the gem one can also call upon the knowledge of the dragons, temporarily gaining the ability to speak draconic. Enchanted Silver Dragon Scale (Periapt of Wound Closure) Wondrous item, uncommon (requires attunement) While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. "This enchanted silver dragon scale protects the person wearing it from harm and grants unnatural vitality. It was given by Argentum, a silver dragon wyrmling, as a token of friendship. Whenever dragons are in 120ft of the scale it glows faintly in a mysterious light." Minor Property: Sentinel (Dragon) Story Award: Wyrmageddon. You really screwed the ooze now, killing all these wyrmlings might have some "unforeseen" consequences. Like them having parents for example! Vengeful, chromatic and evil parents. It might be high time to gear up or take that vacation you always wanted to take, maybe the one into wildspace with the cruise jammer "Titanic". Scaled Friend. After your adventures with Argentum you forged quite the friendship. In roughly one-hundred years you can call yourself friend of an adult silver dragon, at which time he also won't be grounded anymore by his very angry mother. Probably.
5 Keoghthoms Ointment + 50k gp
*** PURCHASE ENTRY ***
Bought 3 Potions of Greater Healing Bought 2 Potions of Fire Breath 1 Plate Armor
Used 10DT for Catching Up Loot: Spell Scroll of Protection from Energy, Potion of Healing, Potion of Healing, Amulet of Proof Against Detection and Location
Natures Mantle, Cloak of Many Fashions
Teilnehmer: (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none (4) Bramymond - Caleb Dekarios - Human - Wizard: School of Evocation 4 Info: Tauschte ein Trinket gegen: Trinket: Wide-brimmed hat dyed in the blues and greens of seawater Mit Siren Loot: 844gp 4x potions of healing 1x potion of gaseous form, 1x oil of slipperiness 1x assassin’s blood poison 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep 1x Far Realm Potion Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Belohnung der Golden Vault:
Rufstand: 25 . Loot: 60gp 1x Potion of Psychic Resistance 1x potion of growth which smells faintly of fertilized soil. 5x Magische Eicheln (bullets +1) Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. The Soothsinger (Doss Lute - Instrument of the Bards) Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison. This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck.
Gained 1x Potion of Water Breathing Charm of the Storm You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. Battleaxe of Warning, Cloak of Many Fashions, Wand of Secrets
Teilnehmer: (4) Bramymond - „Shoal Radz-at-Han“ - Yuan Ti - Paladin: Oath of the Noble Genies 4 (4) Marcelinho700 - Luna - Tiefling - Celestial Warlock 4 - none (4) Echo - Kaboom - Dragonborn (Kobold) - Draconic Sorcerer 4 - None (4) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 4 - none (4) Zitzus - Rokhan - Goliath - Battlemaster Fighter 4 - none Info: Centuries ago, six bickering elven families finally decided to branch out and make peace. To celebrate, they planted a ring of redwood saplings—family therapy, but with more photosynthesis. Unfortunately, an ancient green dragon soon moved in, turned the roots into her lair, and absolutely trashed the neigh-bor-hood. Her toxic vibes (and actual poison) warped the forest. The elves called her Death-at-Sunset because she loved dramatic timing and evening snacks. She loved the name so much she yelled it before every massacre—branding matters. A hundred years ago, the elf warrior Ethvarn and her friends chopped that problem down to size, though Ethvarn died in the effort. The elves mostly noped out of the area, leaving only a tiny outpost called Redwood Watch to keep an eye on things. Now Redwood Watch has grown into a village, and the trees are looking tree-mendously unwell. In the last month, five villagers disappeared in the grove—first council member Armin Whisperwind, then four volunteers who really misunderstood the phrase “follow-up investigation.” Time for the heroes to step in and root out the problem before things go from bad to wyrm. Selenar Woodwise - hiesige Priesterin Gwenhumara Goldmoss - Ratsmitglied Leafwarden, das Schwert der Heldin wurde nie gefunden - vllt noch im Drachen Grab Ein Wächter mit grüner Haut und Blätter im Haar soll beim Großen Baum wachen - anscheind ein Waldgeist. https://files.d20.io/images/446371718/CD9COu8buwB3EUgPlwG9fA/max.png?1750876604 Ein Zauberwirker erzählt von der möglichkeit das der Drache zu einen Dracolich gemacht worden sein könnt. Ein dunkel gekleideter Mann kommt zu Vallara und sagt das er vermutet das dies ein Fluch sei der vom Tod des Drachen ausgelöst wurde. Der Mann empfhielt die Beine in die Hand zu nehmen und verschwindet dann im Schatten. Sunny Lightpurse, eine reisende Händlerin kommt im Dorf an und wir kaufen etwas ein. Loot: 217,4gp 1x Dust of Disappearance 1x Potion of Hill Giant Strength 1x Spell Scroll of Web 1x Keoghtom's Ointment 4x Potion og Healing Trinket: Hand mirror in a silver frame (worth 40 GP) Trinket: Ivory comb (worth 35 GP) Leafwarden (Dragon Slayer Longsword) Weapon (Longsword), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. "Leafwarden drank the final ember of Death-at-Sunset and keeps the taste of dusk. Leaf-crowned, dawn-pale, it whispers Ethvarn’s oath like wind in firs. When dragon blood stirs, the blade warms—quiet fire beneath green steel. Draw it, and autumn falls: soft, sure, merciful." Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Slumbering Scaled Ornament (Earring) Wondrous item, uncommon (requires attunement) This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you.
10 GP Scroll of Greater Restoration Confectioner’s Bag of Tricks (Bag of Tricks, Gray) Baba Yaga's Dancing Broom Lickety Splitter (+1 Greataxe) Slumbering Dragon Vessel
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Bought 2 Spellscrolls of Immolation for 3000gp
Necklace of Adaptation, Whip +1, Sylvan Talon Shortsword, Clockwork Amulet, Horn of Silent Alarm, Studded Leather Enspelled Armor (Shield), Instrument of Scribing (Lyre), Decanter of Endless Water, Nature's Mantle, Gloves of Missile Snaring, Pearl of Power, Slumbering Dragon's Wrath Shortsword, Slumbering Dragon-Touched Focus (Amulet)