Adventure Logsheet
Teilnehmer: (3) Bramymond - Howl Truesilver - Human (PhB 2024) Sorcerer: Draconic Sorcery 3 (4) Sparetime Gamer - Clouded Peak - Shadar Kai - Shadow Monk 3 Rogue 1 (4) Manfred Hase - Krack - Kenku - Assassin 4 - Zhents (3) TimoL - Jennifer Fortescue - Aasimar (2024) - Fighter 3 (4) Arikatzi020 - Yoake - Aasimar - Cleric 1, Circel of Wildfire Druid 3lvl - none Loot: 500gp Half Plate Dragonblood Potion "Keoghthom's Ointment" (5 doses) Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. "This feels just wrong." Heart of the Wyrm (Orb of Direction) Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. "It is said that this legendary gem was made from the heart of the first red wyrmling, which was slain by adventurers. Myths say that the gem draws its wielder north where the wyrmlings mother lays slain beneath the eternal ice." Minor Property: Language (Draconic). While holding the gem one can also call upon the knowledge of the dragons, temporarily gaining the ability to speak draconic. Enchanted Silver Dragon Scale (Periapt of Wound Closure) Wondrous item, uncommon (requires attunement) While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. "This enchanted silver dragon scale protects the person wearing it from harm and grants unnatural vitality. It was given by Argentum, a silver dragon wyrmling, as a token of friendship. Whenever dragons are in 120ft of the scale it glows faintly in a mysterious light." Minor Property: Sentinel (Dragon) Story Award: Wyrmageddon. You really screwed the ooze now, killing all these wyrmlings might have some "unforeseen" consequences. Like them having parents for example! Vengeful, chromatic and evil parents. It might be high time to gear up or take that vacation you always wanted to take, maybe the one into wildspace with the cruise jammer "Titanic". Scaled Friend. After your adventures with Argentum you forged quite the friendship. In roughly one-hundred years you can call yourself friend of an adult silver dragon, at which time he also won't be grounded anymore by his very angry mother. Probably.
5 Keoghthoms Ointment + 50k gp
Adventure Logsheet
*** PURCHASE ENTRY ***
Bought 3 Potions of Greater Healing Bought 2 Potions of Fire Breath 1 Plate Armor
Used 10DT for Catching Up Loot: Spell Scroll of Protection from Energy, Potion of Healing, Potion of Healing, Amulet of Proof Against Detection and Location
Natures Mantle, Cloak of Many Fashions
Adventure Logsheet
Teilnehmer: (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none (4) Bramymond - Caleb Dekarios - Human - Wizard: School of Evocation 4 Info: Tauschte ein Trinket gegen: Trinket: Wide-brimmed hat dyed in the blues and greens of seawater Mit Siren Loot: 844gp 4x potions of healing 1x potion of gaseous form, 1x oil of slipperiness 1x assassin’s blood poison 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep 1x Far Realm Potion Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Belohnung der Golden Vault:
Teilnehmer: (4) Dixer - Osborn "Edelstein" Dickdorn - Halfling - Path of the Giant Barbarian 4 - no faction (4) Echo - Mitoss "Argentum" the (not so) Brave - TCL Silver Dragon Wyrm - Devo Paladin 4 - None (4) Stephan - Thoran - Human - Cleric (Light Domain) 4 - none Thoran hat die Vorgänger gespielt. (4) Karrakasz - Fuzzy Hands - Tabaxi - Elements Monk 4 (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 - none . Rufstand: 25 . Loot: 60gp 1x Potion of Psychic Resistance 1x potion of growth which smells faintly of fertilized soil. 5x Magische Eicheln (bullets +1) Masquerade Tattoo Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. The Soothsinger (Doss Lute - Instrument of the Bards) Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison. This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck.