Adventure Logsheet
Character Build . Name: Eleanor Nightshade . Race: Yuan-Ti . Background: Scholar . Level: Warlock 1 Fiend . AB Scores: . STR: 8 DEX: 14 CON: 15 (+1 from Race) INT: 8 WIS: 10 CHA: 15 (+2 from Race) . Feats: . Skill Prof: Arcana, History, Deception, Intimidation . Expertise: . Language Prof/Tool Prof: Common, Abyssal, Infernal, Sylvan . Magic Items: -
Loot: Potion of Healing 50gp pro Spieler Chest of Preserving Wraps of Unarmed Prowess +1 Spelltattoo Comprehend Languages
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1533GP +1 Rapier Bag of Holding Potion of Animal Friendship For the Golden Vault If the characters accomplish the heist for the Golden Vault, Verity ensures that the Golden Vault learns about the characters’ success. She also informs the characters that they are entitled to an uncommon magic item of their choice (subject to your approval) as payment for the statuette. The item is delivered to the characters the next day.
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What: Broom of Flying + 250gp + 1 Level From: DDAL09-13 For: 5 Hours Season: 50th Anniversary Season
What: Broom of Flying + 250gp + 1 Level From: DDAL09-13 For: 5 Hours Season: 50th Anniversary Season
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Bought 5 Greater Healing Potions for 500gp Bought 10 Antitoxin for 500 Bought 4 Healer Kits for 40gp Bought 5 Diamonds worth 300gp each Bought 1 Diamond worth 50gp Harper Pin (Holy Sympol) worth 5gp Pearl worth 100gp Spellscroll with Mage Armor
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50kgp+5 rare (or lower) consumables for 50hours Picked 5x Keoghthoms Ointment
50kgp+5 rare (or lower) consumables for 50hours Picked 5x Keoghthoms Ointment (5 doses each)
1 Potion of Healing 1Potion of Greater Healing The characters have the opportunity to earn the following story rewards during the course of play. Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services. Loot: Bracers of Archery, Ring of Jumping
Slippers of Spider Climbing, Dust of Disappearance, Gem of Brightness, Mithral Plate Armor, Wand of Binding 2x Healers Kit 1x Antitoxin 912gp For the Golden Vault If the characters are working for the Golden Vault, they must deliver the key to Varrin Axebreaker. Once they do, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. DMG, Tashas Cauldron, Xanathars Guide Kein Stat Increase Item
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Slippers of Spider Climbing, Dust of Disappearance, Gem of Brightness, Mithral Plate Armor, Wand of Binding 2x Healers Kit 1x Antitoxin 912gp For the Golden Vault If the characters are working for the Golden Vault, they must deliver the key to Varrin Axebreaker. Once they do, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. DMG, Tashas Cauldron, Xanathars Guide Kein Stat Increase Item
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5 Spellscrolls of Rimes Binding Ice 10 Flasks with Perfume 50gp 1 Map of the Sword Coast for 5 gp Jadestaub im Wert von 2000gp
Loot: 200gp (Gespendet an die Stadt Phandalin Glassstaff of Defense (Rare Magic Item) Longsword +1 Potion of Invisibility Spellscroll: Fireball Spellscroll: Augury Spellscroll: Charm Person 3 Healing Potions . Story Reward: Lord von Phandalin. Joshua hat die Tresendar Mansion übernommen so das die Familie Windweaver nun als Lords des Landes dienen. Onth dem Githzerai wurde eine Stelle als Majordomus angeboten.
7x Potion of Healing Spell Scrolls: Armor of Agathys, Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, and Suggestion. Spellbook: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant. 3x Alchemist's Fire Adventuring gear This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Potion of Gaseous Form Potion, rare When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Oil of Slipperiness Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Assassin's Blood Poison A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned. Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Far Realm Potion Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ... For the Golden Vault If the characters are working for the Golden Vault, the organization rewards the characters with an uncommon magic item of their choice (subject to your approval). The item is delivered to the characters the next day. Chosen Item: Eyes of Minute Seeing
Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, and Suggestion. 4 2th lvl spells: 4 Downtime Days + 400gp 4 1th lvl spells: 4 Downtime Days + 200gp Spellbook: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant. 5 1th lvl spells: 5 Downtime Days + 250gp
Crown of Madness: 100gp + 1 Downtime Sleep: 50gp + 1 Downtime Augury: 100gp + 1 Downtime Charm Person: 50gp + 1 Downtime
Bought Spellscrolls 1th Level: Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, 21x75gp = 1575 Bought Spellscrolls 2th Level: Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, Wither and Bloom 37x150 = 5550
1th Level: Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, 21x50gp = 1050 2th Level: Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense, 36x100 = 3600
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Ring of Spellturning +40 Downtime Days From: 50th Anniversary Season For: 40 DM Hours
3th Level Spellscrolls: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Feign Death, Fireball, Fly, Gaseous Form, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Speak with Dead, Stinking Cloud, Summon Undead, Tongues, Vampiric Touch, Water Breathing, Antagonize, Ashardalon's Stride, Catnap, Enemies Abound, Erupting Earth, Flame Arrows, Intellect Fortress, Life Transference, Melf's Minute Meteors, Spirit Shroud, Summon Lesser Demons, Summon Shadowspawn, Thunder Step, Tidal Wave, Tiny Servant . Not Bought (will be learned through Class): Hypnotic Pattern, Fear, Haste, Glyph of Warding, , Wall of Sand, Wall of Water . Cost: 43x300gp = 12900gp . 4th Level 4th Level Spellscrolls: Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Divination, Evard's Black Tentacles, Fabricate, Fire Shield, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordekainen's Faithful Hound, Mordekainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Stone Shape, Stoneskin, Summon Aberration, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Elemental Bane, Gate Seal, Rhaulothim's Psychic Lance, Spirit of Death, Sickening Radiance, Summon greater Demon, Watery Sphere, Storm Sphere . Not Bought (will be learned through Class): Greater Invisibility, Phantasmal Killer, Arcane Eye, Banishment, Blight, Charm Monster . Cost: 30x500gp = 15000gp . 5th Level 5th Level Spellscrolls: Cone of Cold, Conjure Elemental, Contact other Plane, Dominate Person, Geas, Hold Monster, Jallarzi's Storm of Radiance, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Steel Wind Strike, Summon Dragon, Synaptic Static, Telekinesis, Teleportation Circle, Wall of Force, Wall of Stone, Yolande's Regal Presence, Control Winds, Dawn, Danse Macabre, Create Spelljamming Helm, enervation, Far Step, Immolation, Infernal Calling, Negative Energy Flood, Skill Empowerment, Summon Draconic Spirit, Transmute Rock, Wall of Light, . Not bought (will be learned through Class): Creation, Dream, Animate Objects, Bigby's Hand, Circle of Power, Cloudkill . Cost: 34x1000gp = 34000 . .
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50k gp + 2 Necklace of Fireballs + Elemental Gem (Fire, Water, Wind) 50k gp + Elemental Gem (Fire, Water, Wind. Earth, Fire)
50k gp + 2 Robe of useful Items + Elemental Gem (Fire, Water, Wind) 50k gp + Elemental Gem (Fire, Water, Wind. Earth, Fire)
Jar of Everflowing Honey This ceramic jar weighs five pounds and feels full of honey. Its lid cannot be removed unless you’re using it. As an action, you may remove the lid and a fountain of honey pours out, generating five gallons of honey. The honey stops pouring out at the start of your next turn.
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Bought 10 Superior Healing Potions for 5000gp 100 Rations for 50gp
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75gp for books Arcana 101 (+5 on Arcana Checks about Spells) Faerùns horrifying Monsterworld (+5 on Arcana or Nature Checks for Monster related Stuff) Mindflayers and Me (A scary encyclopedia about Aberrations. +5 Arcana on Aberration Checks) -1gp Map from the Swordcoast (+5 on Survival Checks) -500gp for 5 Diamond Dust worth 100gp -2500gp 5 Diamonds worth 500gp each -2000gp 2 Diamonds worth 1000gp each -50gp 2 Holy Water Spyglass for 1000gp Fine Clothes for 15gp Healers Kit for 10gp
Loot: Lying next to the clockwork oyster is a metal key. If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes. This nonmagical device is worth 50 gp. Potion of Gaseous Form Potion of Heroism Ring of Ram Bag of Holding Used: Superior Healing Potion, 10gp Jade Dust for Magic Mouth Joshua Windweaver (Echo) castet a magic Mouth spell on Corellius' Bloodspear, so that it Screams "SMITE" on every critical hit.
Ring of Spellturning +40 Downtime Days From: 50th Anniversary Season For: 40 DM Hours
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Bought 10 Spellscrolls of Dragons Breath for 1500gp
Ring of Swimming
Loot: Wand of Web, Spellscrolls (Tongues, Lesser Restoration) Spellbook: absorb elements, catapult, ice knife, earth tremor, dust devil, skywrite, and wall of water (all found in Princes of the Apocalypse Appendix B).
Teilnehmer: (3) Arikatzi020 - Kalis Nordwind - Centaur - Path of the Berserker lvl 3 - none (4) Echo - Joshua Windweaver - Standard 2024 Human - Illusion Wizard 4 (4) Flammenklinge - Svarog - Autonome - Fighter 4 (4) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Warlock 2 (3)Kiri - The Crow - Human - Aberrant Mind Sorcerer 3 Info: Kives der Ziklops wurde von einen umbekannten Ungetüm angegriffen und einen Hang hinundergestoßen wurde und von einer Lawine begraben wurde. Seine Giand Rams sind vor Panik dafon gelaufen und wir sollten sie suchen. Konnten fasst alle lebendig zurückbringen. Loot: 100 GP pro Kopf 1x Potion of Hill Giant Strength Kives' Mantle (Cloak of Protection) Wondrous Item, Uncommon (Requires Attunement) This cloak was crafted by the Cyclops herders Kives from the fur of their Giant Rams and still retains some of the magic that the animal had absorbed before it was sheared. You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The Snatch Key (Mystery Key) Wondrous Item, Common The mysterious key originates from a Quickling. The key has tiny wings and is exceptionally difficult to catch. A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears. Loud. The item makes a loud noise—such as a clang, a shout, or a resonating gong— when used. While trying to catch it, the key is constantly taunting the user.
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Bought 2 Potion of Growth for400gp Bought 2 Potion of Giant Strength Hill for 400gp
Spieler (4) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Warlock 2 (4)Kiri - The Crow - human - Aberrant Mind Sorcerer 4 (4)Echo - Joshua Windweaver - 2024 Human - Illusion Wizard 4 (3) Tom the Elevator - Logan Stinkee - Human - Berserker Barbarian 3 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 Loot: Periapt of Wound Closure, Hat of Wizardry
Casted Nystuls Magic Aura to turn into the Construct Creature Type
Peppermint Pangolin Type Mount Speed 40 ft. Carrying Capacity 460 lb. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The peppermint pangolin is a land beast and trained mount that can also be summoned as a bestial spirit, using summon beast, an otherworldly steed, using find steed, or weasel, using find familiar.Otherwise, use the following stat block. Peppermint pangolins refuse to wear barding. Peppermint Pangolin Large Beast, Unaligned Armor Class 15 (natural armor) Hit Points 19 (3d10 + 3) Speed 40 ft. STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 13 (+1) 2 (−4) 12 (+1) 7 (−2) Senses passive Perception 11 Languages None Challenge 1/2 (100 XP) Proficiency Bonus +2 Actions Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 +1) Bludgeoning damage. Rolling Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (2d4) Bludgeoning damage if the pangolin moved at least 20 feet straight toward the target immediately before the hit. If the target is Huge or smaller, it also has the Prone condition. .............................. Heirloom Necklace Trinket. From this clay beaded necklace hangs a locket, painted with the tiny portrait of three of your family members. Inside is a secret compartment, containing one pinch of grave soil, mixed with the ash of peppermint incense. When you hold the locket close to your chest, you feel the words of those family members.
Character Build . Name: Joshua Windweaver . Race: Standard Human 2024 . Background: Waterdhevian Noble . Level: Illusion Wizard 4 . AB Scores: . STR: 8 DEX: 14 CON: 15 (+1 from Race) INT: 15 (+1 von Fey Touched / +2 Background) WIS: 10 CHA: 8 . Feats: Magic Initiate Druid (Background), Magic Initiate Cleric (Standard Human), Fey touched (lvl 4 Wizard) . Skill Prof: Arcana, History, Investigation, Nature, Religion . Expertise: Arcana . Language Prof/Tool Prof: Common, Sylvan, Draconic . Magic Items: -
Spells known: . 1st Level: Silent Image, Detect Magic, Mage Armor, Magic Missile, Shield, Identify, Tasha's Hideous Laughter, unseen servant, comprehend languages, Sleep, Charm Person, Color Spray, Disguise Self, Distort Value, Illusory Script, Chromatic Orb, Feather Fall, Burning Hands, Alarm, Expeditious Retreat, False Life, Find Familiar, Fog Cloud, Grease, Ice Knife, Jump, Longstrider, Protection from Evil and Good, Ray of Sickness, Tensers Floating Disk, Thunderwave, Witch Bolt, Tasha's Caustic Brew, Absorb Elements, Catapult, Cause Fear, Earth Tremor, Frost Fingers, Snare, . 2nd Level: Mirror Image, Nystul's Magic Aura, Phantasmal Force, Blur, Invisibility, Magic Mouth, Nathair's Mischief, Arcane Lock, Knock, Suggestion, Detect Thoughts, Crown of Madness, Augury, Levitate, Flaming Sphere, Ray of Enfeeblement, Rope Trick, Alter Self, Arcane Vigor, Blindness Deafness, Cloud of Daggers, Continual Flame, Darkness, Darkvision, Dragon's Breath, Enhance Ability, Enlarge Reduce, Gentle Repose, Gust of Wind, Hold Person, Locate Object, Magic Weapon, Melf's Acid Arrow, Mind Spike, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web, Tasha's Mind Whip, Shadow Blade, Aganazzar's Scorcher, Air Bubble, Dust Devil, Earthbind, Maximillian's Earthen Grasp, Pyrotechnics, Rime's Binding Ice, Skywrite, Snilloc's Snowball Swarm, Spray Of Cards, Warding Wind, Warp Sense . 3th Level: Major Image . 4th Level: Hallucinatory Terrain . 5th Level: Mislead . 6th Level: . 7th Level: . 8th Level: . 9th Level: