Adventure Logsheet
Spieler: Eike - Chiv - Eladrin - Warlock: The Genie - 1 - none (1) Eklan - Socke - Shifter - Barbarian 1 (1) Marcelinho700 - Pan Theodore - Halb Orc - Barbarian 1 - 60ft Darkvision - none (1) Echo - Leto - Changeling (MMotM) - Rogue 1 - Zhentarim . Loot: 2x Driftglobe, Flail +1
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Baleful Talon + 30 Downtime Rogues Mantle + 20 Downtime Days Keoghthoms Ointment + 250gp (For End of the Season -3 Hours)
Baleful Talon + 30 Downtime Rogues Mantle + 20 Downtime Days Keoghthoms Ointment + 250gp
Adventure Logsheet
Teilnehmer (4) ZerosWolf - Sorria - Stout Halfling - Rogue 3 / Bard 1 - Golden Vault (1) DerMaggiker - Biergit Kraft - Dwarf - Barbarian 1 (2) Thorsteini Stonemason - Godhrim Hammerfall - Mountain Dwarf - Paladin 2 (1) Marcelinho700 - Aziss - Aracokra - Monk 1 - none Loot +684 GP Mithral Plate Armor Slippers of Spider Climbing Dust of Disappearance Wand of Binding Gem of Brightness Golden Vault Rare Reward Shadowfell Shard
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5 Potions of superior Healing 2500gp 1 gilded playing card 400gp 1 pearl 100gp 10 incense for find familiar 100gp Map from the Swordcoast (+5 on Survival Checks) Arcana 101 (+5 on Arcana Checks about Spells) Faerùns horrifying Monsterworld (+5 on Arcana or Nature Checks for Monster related Stuff) Mindflayers and Me (A scary encyclopedia about Aberrations. +5 Arcana on Aberration Checks) Corinth's Clever Compendium of Chaotic Curses (+5 on Arcana Checks when the topic is about curses)
1533GP +1 Rapier Bag of Holding Potion of Animal Friendship For the Golden Vault If the characters accomplish the heist for the Golden Vault, Verity ensures that the Golden Vault learns about the characters’ success. She also informs the characters that they are entitled to an uncommon magic item of their choice (subject to your approval) as payment for the statuette. The item is delivered to the characters the next day. Choice Item:
Adventure Logsheet
Loot: 22.400gp (4.480gp/Person) Spell Scrolls: Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration and Nondetection Spell Scroll of Sequester Scroll, very rare Save DC 18, Attack Bonus +10 5x Acid Vials 1x Potion of Water breathing 1x Potion of Animal Friendship 1x Potions of Greater Healing (4d4+4) 2x Potions of Resistance (Fire & Poison) ... Scale Mail +1 Armor (medium), rare You have a +1 bonus to AC while wearing this armor. Shortsword +1 Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Battleaxe +1 Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Ring of Evasion Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Gloves of Thievery Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Golden Vault Reward: Elemental Essence Shard Air
Loot: Bloodwell Vial +2 (Guardian), Mystery Key (Delver), Elemental Diamond, Elemental Corundum ,Elemental Emerald
Loot: 1x potion of flying spellscroll of fear spellscroll of hold person eine Potion of Mind Reading drei Spell Scrolls Conjure minor Elementals, Dispel Magic, magic mouth +1 chainmail 1x goggles of night 1x stone of good luck Spellbook:Magic Missile, Shield, Thunderwave, Mirror Image, Web, Dispel Magic, Fear, Haste, Stinking Cloud 1x boots of striding & springing 1x potion of greater healing 1x scroll of protection against fiends 1x armor of invulnerability 1x ring of protection 1x ring of spellstoring( 2x mirror image) 1x armor of vulnerability 1x blackrazor 5x rare consumeable (3 Potions of Invulnerability | 2 Potions of Heroism) Choice Reward: Necklace of Prayer beads necklace: 3x planar ally, 2 branding smite, 1 bless 1x blessing of protection on level 17: whelm, wave or blackrazor 14.357gp pro person
Adventure Logsheet
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Spellcasting Services (into the Ring of Spellstoring) Prayer of Healing for 40gp
50k gp +5 Potions of Heroism For: 50DM Hours Nolzur's Marvelous Pigments from DDHC-TftYP-Against the Giants
Stone of Good Luck, Boots of Striding and Springing, Driftglobe Golden Vault Choice Reward: Outer Essence Shard Chaotic
Adventure Logsheet
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500gp Diamond Dust 1500gp in 300gp Diamonds 1000gp in 50gp Diamonds 500gp summon material for aberrant spirits Cone of Cold Scrolls: 3 Synaptic Static Scrolls: 2 Mirror Image Scrolls: 1 Summon Aberration Scrolls: 2
Loot: Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property) DMG'24p314 Weapon, rare (requires attunement) Martial weapon, melee weapon 6 lb. 1d10 Slashing Heavy, Reach, Two‑Handed Mastery: Graze When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Wraith-Light. As a bonus action, you can stir the glaive’s restless spirits, making it leak a cold, ectoplasmic radiance that casts ghostly bright light in a 10-foot radius and pale dim light for another 10 feet. You can use the same bonus action to hush the dead and snuff the glow. "This ancient glaive once gleamed with radiant silver, a symbol of divine judgment wielded by one of Kelemvor's Chosen—an unwavering arbiter of death’s balance. Its edge was guided by sacred law, a blessing from the Lord of the Dead himself. In her righteous hand, the Chosen cut down undead and abominations that defied the natural cycle, her every strike a sermon of final rest. But death came for even her. Her mortal passing should have been her final reward—peace in the arms of her god. Yet a mad necromancer, obsessed beyond reason, exhumed her body and attempted to wrench her soul back from Kelemvor’s domain. The resurrection failed. Her soul recoiled. Her body remained—a hollow vessel filled with bitterness and cold rage. So too did her glaive change. Now the weapon radiates a sickly chill. The once-gleaming blade is cracked and blackened, veins of shadow threading through its length like dried blood. Where once it shone with radiant light, it now drips with a flickering, pale green glow, like grave-lanterns in a crypt. It weeps with unholy energy, mourning its purpose and yearning for release—or vengeance." . Talking Doll DMG'24p315 Wondrous item, common (requires attunement) The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out. A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) “Wound me tighter, beloved master.” Failsafe press (after the necromancer’s death – obsessive, ominous) “Your heart has stopped; mine hunts. Death...won’t keep...us apart.” Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." . Spell Wrought Tattoo: Life Transference, Summon Undead . Story Awards Story Award – “Scion of the Balanced Heart” Awarded to any character who consumes the Heart of Devotion and carries its radiance within their own. You have swallowed the luminous Heart of Devotion, a relic once offered to Kelemvor as proof that love can temper judgment. The artifact dissolved into your flesh, leaving a faint, palm-sized scar above your sternum that pulses with a soft, golden glow. Though its power has spent itself, its legacy endures in you. Narrative Boons Mark of Mercy. Priests, acolytes, and funerary caretakers who serve Kelemvor, the Judge of the Dead, feel an instinctive reverence when they notice the scar. They greet you with solemn respect, offer guidance without payment, and may waive minor temple fees such as burial rites or divination services. Echo of the Heartbeat. In moments of utter stillness—graveyards at midnight, crypt corridors deep underground—you sometimes hear a single resonant thump that no one else perceives. It points you unerringly toward desecrated ground or unliving abominations in need of judgment, guiding your party like a moral compass. Whisper of the Departed. Spirits bound to unfinished vows—in particular children, widows, or oath-sworn knights—recognize a sliver of hope in you. They will attempt to communicate first with you before resorting to haunting or violence, granting your group chances for parley where others would earn only terror. Narrative Complications Beacon of Balance. Necromancers, wraiths, and other entities that defy the natural passage of souls feel a subtle sting in your presence. Some recoil; others become obsessed with extinguishing the scar’s light and may track or single you out in a crowd. Weight of Judgment. When you knowingly commit an act that would disturb the balance between life and death—raising an unwilling corpse, defiling a grave, or striking down a helpless foe—the scar chars black for a night and throbs with cold pain. Those who notice may question your worthiness—or your own conscience might. . “Story Award: Whispers of Peace” Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace. Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold. Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.