Show Log Entry
Adventure Title
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Session
Date Played
2025-07-07 19:57:00 UTC
2025-07-07 19:57:00 UTC
Levels Gained
GP +/-
900
900
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
Loot: Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property) DMG'24p314 Weapon, rare (requires attunement) Martial weapon, melee weapon 6 lb. 1d10 Slashing Heavy, Reach, Two‑Handed Mastery: Graze When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Wraith-Light. As a bonus action, you can stir the glaive’s restless spirits, making it leak a cold, ectoplasmic radiance that casts ghostly bright light in a 10-foot radius and pale dim light for another 10 feet. You can use the same bonus action to hush the dead and snuff the glow. "This ancient glaive once gleamed with radiant silver, a symbol of divine judgment wielded by one of Kelemvor's Chosen—an unwavering arbiter of death’s balance. Its edge was guided by sacred law, a blessing from the Lord of the Dead himself. In her righteous hand, the Chosen cut down undead and abominations that defied the natural cycle, her every strike a sermon of final rest. But death came for even her. Her mortal passing should have been her final reward—peace in the arms of her god. Yet a mad necromancer, obsessed beyond reason, exhumed her body and attempted to wrench her soul back from Kelemvor’s domain. The resurrection failed. Her soul recoiled. Her body remained—a hollow vessel filled with bitterness and cold rage. So too did her glaive change. Now the weapon radiates a sickly chill. The once-gleaming blade is cracked and blackened, veins of shadow threading through its length like dried blood. Where once it shone with radiant light, it now drips with a flickering, pale green glow, like grave-lanterns in a crypt. It weeps with unholy energy, mourning its purpose and yearning for release—or vengeance." . Talking Doll DMG'24p315 Wondrous item, common (requires attunement) The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out. A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) “Wound me tighter, beloved master.” Failsafe press (after the necromancer’s death – obsessive, ominous) “Your heart has stopped; mine hunts. Death...won’t keep...us apart.” Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." . Spell Wrought Tattoo: Life Transference, Summon Undead . Story Awards Story Award – “Scion of the Balanced Heart” Awarded to any character who consumes the Heart of Devotion and carries its radiance within their own. You have swallowed the luminous Heart of Devotion, a relic once offered to Kelemvor as proof that love can temper judgment. The artifact dissolved into your flesh, leaving a faint, palm-sized scar above your sternum that pulses with a soft, golden glow. Though its power has spent itself, its legacy endures in you. Narrative Boons Mark of Mercy. Priests, acolytes, and funerary caretakers who serve Kelemvor, the Judge of the Dead, feel an instinctive reverence when they notice the scar. They greet you with solemn respect, offer guidance without payment, and may waive minor temple fees such as burial rites or divination services. Echo of the Heartbeat. In moments of utter stillness—graveyards at midnight, crypt corridors deep underground—you sometimes hear a single resonant thump that no one else perceives. It points you unerringly toward desecrated ground or unliving abominations in need of judgment, guiding your party like a moral compass. Whisper of the Departed. Spirits bound to unfinished vows—in particular children, widows, or oath-sworn knights—recognize a sliver of hope in you. They will attempt to communicate first with you before resorting to haunting or violence, granting your group chances for parley where others would earn only terror. Narrative Complications Beacon of Balance. Necromancers, wraiths, and other entities that defy the natural passage of souls feel a subtle sting in your presence. Some recoil; others become obsessed with extinguishing the scar’s light and may track or single you out in a crowd. Weight of Judgment. When you knowingly commit an act that would disturb the balance between life and death—raising an unwilling corpse, defiling a grave, or striking down a helpless foe—the scar chars black for a night and throbs with cold pain. Those who notice may question your worthiness—or your own conscience might. . “Story Award: Whispers of Peace” Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace. Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold. Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.
Loot: Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property) DMG'24p314 Weapon, rare (requires attunement) Martial weapon, melee weapon 6 lb. 1d10 Slashing Heavy, Reach, Two‑Handed Mastery: Graze When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Wraith-Light. As a bonus action, you can stir the glaive’s restless spirits, making it leak a cold, ectoplasmic radiance that casts ghostly bright light in a 10-foot radius and pale dim light for another 10 feet. You can use the same bonus action to hush the dead and snuff the glow. "This ancient glaive once gleamed with radiant silver, a symbol of divine judgment wielded by one of Kelemvor's Chosen—an unwavering arbiter of death’s balance. Its edge was guided by sacred law, a blessing from the Lord of the Dead himself. In her righteous hand, the Chosen cut down undead and abominations that defied the natural cycle, her every strike a sermon of final rest. But death came for even her. Her mortal passing should have been her final reward—peace in the arms of her god. Yet a mad necromancer, obsessed beyond reason, exhumed her body and attempted to wrench her soul back from Kelemvor’s domain. The resurrection failed. Her soul recoiled. Her body remained—a hollow vessel filled with bitterness and cold rage. So too did her glaive change. Now the weapon radiates a sickly chill. The once-gleaming blade is cracked and blackened, veins of shadow threading through its length like dried blood. Where once it shone with radiant light, it now drips with a flickering, pale green glow, like grave-lanterns in a crypt. It weeps with unholy energy, mourning its purpose and yearning for release—or vengeance." . Talking Doll DMG'24p315 Wondrous item, common (requires attunement) The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out. A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) “Wound me tighter, beloved master.” Failsafe press (after the necromancer’s death – obsessive, ominous) “Your heart has stopped; mine hunts. Death...won’t keep...us apart.” Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." . Spell Wrought Tattoo: Life Transference, Summon Undead . Story Awards Story Award – “Scion of the Balanced Heart” Awarded to any character who consumes the Heart of Devotion and carries its radiance within their own. You have swallowed the luminous Heart of Devotion, a relic once offered to Kelemvor as proof that love can temper judgment. The artifact dissolved into your flesh, leaving a faint, palm-sized scar above your sternum that pulses with a soft, golden glow. Though its power has spent itself, its legacy endures in you. Narrative Boons Mark of Mercy. Priests, acolytes, and funerary caretakers who serve Kelemvor, the Judge of the Dead, feel an instinctive reverence when they notice the scar. They greet you with solemn respect, offer guidance without payment, and may waive minor temple fees such as burial rites or divination services. Echo of the Heartbeat. In moments of utter stillness—graveyards at midnight, crypt corridors deep underground—you sometimes hear a single resonant thump that no one else perceives. It points you unerringly toward desecrated ground or unliving abominations in need of judgment, guiding your party like a moral compass. Whisper of the Departed. Spirits bound to unfinished vows—in particular children, widows, or oath-sworn knights—recognize a sliver of hope in you. They will attempt to communicate first with you before resorting to haunting or violence, granting your group chances for parley where others would earn only terror. Narrative Complications Beacon of Balance. Necromancers, wraiths, and other entities that defy the natural passage of souls feel a subtle sting in your presence. Some recoil; others become obsessed with extinguishing the scar’s light and may track or single you out in a crowd. Weight of Judgment. When you knowingly commit an act that would disturb the balance between life and death—raising an unwilling corpse, defiling a grave, or striking down a helpless foe—the scar chars black for a night and throbs with cold pain. Those who notice may question your worthiness—or your own conscience might. . “Story Award: Whispers of Peace” Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace. Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold. Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.